The neon colouring of everything worked well to spice up the simple assets, and the 1 dimensional rotation was very nostalgic of games like doom. The enemies could use some work though, the collision when shooting enemies was spotty, and since the enemies don't follow you until you are closer, you will wander around not finding any enemies until you enter the range of a spawn point and get jumped by like 10 of them.
CheesyBoyBen
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A member registered Jan 30, 2019 · View creator page →
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Solve a series of puzzles where each player has access to a button opening a unique set of doors.
Puzzle
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