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Cyber Runner's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #27 | 3.012 | 3.300 |
Presentation | #42 | 2.556 | 2.800 |
Overall | #44 | 2.442 | 2.675 |
Enjoyment | #47 | 2.008 | 2.200 |
Concept | #48 | 2.191 | 2.400 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Rebecca Hillary
Software used
Unity, Blender and Visual Studio
Use of the limitation
Left mouse button is used both for shooting enemies and reloading ammo.
Cookies eaten
I think about a half dozen fig rolls.
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Comments
I feel stupid. I was stood still for my first play through cause I didnt know I could run around and jump at first 😂
Once I got moving it actually liked the motion of shooting. Felt similar to doom in movement. The simple neon art aswell gave it its own sense of style.
My main feedback there needed to be an end goal or some kind of advancement in the game. Also you can jump forever 🪽
I really missed having a crosshair. The time to kill is also too high for such awkward shooting. Plus, my laptop lags when running a full 3D game in the browser :(
The neon colouring of everything worked well to spice up the simple assets, and the 1 dimensional rotation was very nostalgic of games like doom. The enemies could use some work though, the collision when shooting enemies was spotty, and since the enemies don't follow you until you are closer, you will wander around not finding any enemies until you enter the range of a spawn point and get jumped by like 10 of them.
I liked your use of the limitation, cool way to handle reloading instead of just having it on an instant button by itself.
Cool game and nice soundtrack. But there is (i guess a bug) where you can jump infinte.
"I'm learning to fly (Learning to fly)
But I ain't got wings (Learning to fly)
Coming down (Learning to fly)
Is the hardest thing (Learning to fly)"
pretty fun game but the shaders is a bit too much for me.
Love the visuals, very beautiful city and love the easy identification of people and enemies! The movement was also very easy to work with, and the use of the limitation works, but might not be intuitive for this type of gameplay (I keep clicking the right clicker to reload before remembering to hold down left) might work better with the limitation by using a space bar? Overall very cool! Music choice is very fun and fitting aswell.