So I got this game assigned at the Secret Santa 2018 thread. I like the artstyle and its resolution very much, but I didn't really like the 4:3 aspect ratio (prefer 16:9). Aside from some collision glitches and a good amount of tile passibility bugs, the systems implemented in this game work surprisingly well together. But something I do want to point out is that it would be really nice to put a character in front of the forest which prevents the player from walking in unarmed. That was the first thing I did the first 2 tries and died immediately at the first encounter (also, please make a custom game over screen and choose another font, they don't go well with the artstyle). I also would've liked to see diagonal movement, be or with diagonal sprites or not. The first few minutes (and still a bit) the goal of the game were a bit unclear to me. But that passed away rather quickly as I followed the game and did what it told me to do. Overall the game was just fine but I don't really know how it would expand to not be an Animal Crossing clone with some classic style rpg fighting elements which I'm not sure of people in that genre would like to play (also if ABS is implemented, it's about the fighting aspect itself).
Chef@ChefLaboratories
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A member registered Nov 08, 2018