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CherisDev

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A member registered 53 days ago · View creator page →

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The next version of Ero Stats will have a compatch with the base version of Swift Afflictions.

Works fine on my end from 1.4 to release, if you have other mods active that affect Afflictions they might overwrite my changes.

This mod makes the Chainmail, Leather and Heavy Armors display boots and gloves when nothing is equipped in those slots. This is purely a cosmetic change, made because I was annoyed that I couldn't equip other accessories without making my adventurers barefoot. You can still equip anything you want in the boots/gloves slots and it will take visual precedence.

Might extend this to more equipment in the future, both regular and cursed, maybe stuff from mods as well. Suggestions are welcome. I might make a gameplay version with proper merged outfits and outfit effects but that has a few more issues that would need consideration.

Itch Link
Discord Link

Ero Stats adds erotic XP for your adventurers, letting you keep track of their erotic exploits, development and corruption.

The mod also adds to erotic gameplay by encouraging and rewarding lewdness, adding a number of new moves tied to XP, and more. These features can (mostly) be disabled if you prefer a more vanilla-like experience without a million different effects impacting your adventurers, and just want to record their erotic XP. 

Itch Download Link

Discord Thread Link

Nested tooltips is something I've been missing from Ero Dungeons, great addition!

(2 edits)

Changes affliction-based moves to be free actions, which means if triggered they happen automatically at the start of the afflicted adventurer's turn and no longer consumes their turn. This naturally changes the balance of the game, take it or leave it. 

The Rebalanced version additionally changes the probabilities so an affliction-based move is guaranteed to happen every turn. 

Incompatible with other mods that change afflictions (my mod will overwrite that mod, or vice versa).

Link: https://cherisdev.itch.io/swift-afflictions

It should work fine on that version, try ignoring the version warning and loading it (if it doesn't let you load, go to the Increased Carry Capacity mod folder, open mod_info.txt and edit 1.4 to 1.3 on the second line).

I think I had it set to not visible in mod settings, should work now. 

It doesn't change the max carry cap.

(1 edit)

Link: https://cherisdev.itch.io/edcarrycap

Small mod which makes the Farmstead upgrades grant +10 Carry Capacity per level. Now you can go crazy with loot! Not made to be particularly balanced. 

Should be compatible with future game updates unless they change the building functions noticeably.