Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

ChiakiAkito

7
Posts
6
Followers
26
Following
A member registered Apr 19, 2019

Creator of

Recent community posts

There is something to be said about a game that's still being hacked ten years after its release. I am guilty of it too, of course. Made a Thing as a homage to another game I love deeply, if you want to check it out it's here!

Haha, I'm sorry for catching it so late. The link was shared on the ARC discord though, so people have been seeing this :3

cute!!! you should really submit to NoblinJam if there's still time :o

I have a lot of ideas floating around and barely a half-page of written notes, but I swear I'll put stuff down. This is already becoming more ambitious than I'd envisioned.

https://docs.google.com/document/d/1ATKJfb1YmfhxS0jeuaLNSEgeHTLPshdOmc7-76tfrkU/edit#

(1 edit)

The game looks amazing, both graphics-wise and for the mechanics.

I work with an Italian publishing house. Would you maybe be interested in getting the game translated? If so, you can reach me at c . locatelli 93 (at) gmail.com

Thinking about cities and their absurd rules, I am reminded of a nickname for Industrial Revolution-era London: The Great Wen.
A wen is a cyst, a tumor. The expression was used to mean that the city's growth was unforeseeable, unruly and out of control (as well as ugly, of course). There's a tabletop game, Itras By, which is all about a city with surrealist inspirations, and one of the many interesting tidbits in the 400-page-long book is about "structural cancer": walls and windows and alleys appearing where there should be none, like an illness of the city.
I'd like to see a game focused on these concepts.

(1 edit)

I'll have to second Antonio's suggestion, being one of said other authors. :P 

Also adding Clarice: the city that constantly decays and flourishes on the ruins of its previous incarnations. I found it a haunting concept and I like how Calvino personifies the city and depersonalizes its inhabitants in the same breath, it really gives me the impression of a living, breathing being that also happens to house people in its nooks and crannies.

(it also got me a cum laude mark on my textual linguistics exam so I might be biased though :P)