There is something to be said about a game that's still being hacked ten years after its release. I am guilty of it too, of course. Made a Thing as a homage to another game I love deeply, if you want to check it out it's here!
ChiakiAkito
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I have a lot of ideas floating around and barely a half-page of written notes, but I swear I'll put stuff down. This is already becoming more ambitious than I'd envisioned.
https://docs.google.com/document/d/1ATKJfb1YmfhxS0jeuaLNSEgeHTLPshdOmc7-76tfrkU/edit#
Thinking about cities and their absurd rules, I am reminded of a nickname for Industrial Revolution-era London: The Great Wen.
A wen is a cyst, a tumor. The expression was used to mean that the city's growth was unforeseeable, unruly and out of control (as well as ugly, of course). There's a tabletop game, Itras By, which is all about a city with surrealist inspirations, and one of the many interesting tidbits in the 400-page-long book is about "structural cancer": walls and windows and alleys appearing where there should be none, like an illness of the city.
I'd like to see a game focused on these concepts.
I'll have to second Antonio's suggestion, being one of said other authors. :P
Also adding Clarice: the city that constantly decays and flourishes on the ruins of its previous incarnations. I found it a haunting concept and I like how Calvino personifies the city and depersonalizes its inhabitants in the same breath, it really gives me the impression of a living, breathing being that also happens to house people in its nooks and crannies.
(it also got me a cum laude mark on my textual linguistics exam so I might be biased though :P)