Yes, unfortunately our channel got terminated
ChilliTech
Creator of
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Hello!
I also love art, and I have a website: http://nathanspaintinghacks.home.blog
I have been drawing and painting for the past few years.
Hi! I am currently working on making a 3D game called Hasmon on unity. Right now, I am trying to develop some sort of enemy AI script, where enemies do their thing until you get too close to them, in which case they attack you. I have a basic script where if you collide with them, it depletes some of your health, and if you attack them, they die, but it doesn't really work that well, as it's hard to collide with them and it doesn't feel quite right. Does anybody have any ideas for a good althorithm?
Hi! My brother and I started making games a few years ago(Originally on scratch). We then moved to HTML, to Python, and then to making unity games. I am a now teenager and am currently developing a 3d RPG/Survivial game called Hasmon. I am currently trying to gets an enemy AI algorithm. We also use blender, although we have only published one model, a fire engine that my brother made.
I also enjoy doing electronics, and about 9 months ago I was trying to make a retro gaming console with Arduino, and my brother loves doing art and paintings!
I wrote a book about 2 years ago and my brother illustrated it, and we also could speed solve a Rubix cube(We haven't done it for a while, so we are a bit slow).
Our website is at https://www.chillitech.wordpress.com
This game is quite fun, although as people have said, it feels like an early version. When you collide with an object, there the purple light you play as slowly fades over a few seconds then goes to the main screen. This then means that as a player you don't really feel the collisions as much as would be good. You could think about changing that, and also think about changing the purple dot you play as a bit. It may look better as a square shape rather than a round shape.