Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Chip Damage

13
Posts
1
Followers
12
Following
A member registered Dec 19, 2019

Recent community posts

Insane visuals honestly. I'm not sure I totally picked up everything in the narrative, but either way it was a compelling experience!

Gamifying something dark like this has a way of desensitizing the player to its content. However I think as amusingly frustrating as the game aspect was it enhanced the power of the concluding story beat. In other words, you nailed it!

The amusement of this game is carried by the writing but that doesn't mean the BG art and varied character sprites aren't also harmonious. An adorable bite sized game!

(1 edit)

"For the first time in my life I wish that I had more experience interacting with other people. I can’t think of a way to communicate with this person."

This statement kicks off a series of deeply introspective vignettes or two people struggling in complimentary ways. Leben is one who longs for the the comfortability of knowing and being perceived by the one you care about because the lack of it brings immense distress. And Eve is one who yearns for the same, but isolates and self sabotages because the pain she can control is safer than the pain she cannot. Their chance meeting becomes the catalyst for the first chance in a long time at personal growth. Where that path leads is up to each other. 

(I also really loved the BG art. I felt it was so expressive but highlighted the otherworldliness of the setting)

Saw this in the Wholesome Direct; very intriguing premise fueled by the light puzzle elements. I'm looking forward to whatever direction the narrative takes

Happy to see this game getting continuing updates. The combat rework along with the boss nerf feels great. I no longer feel like I have to overlevel to proceed and can be a bit more strategic in battle. I did want to call to attention a bug I noticed. Post-boss fight: if you reenter the Carna ward to grind obols to buy items, when returning to the Emergency ward the game fails to finish the fade out/fade in effect and the player is left in permanent darkness unless they load up a previous save file. The best way I can suggest to replicate it is re-enter the Carna ward wait 5 seconds and then try to leave then BAM permanent darkness(you can totally hear yourself colliding with walls though so I'm assuming the player does load into the ER ward map?)

My gosh this is so adorable, the hand painted backgrounds balanced out with the occasional negative space is such a charming choice for art direction. The beep speak is also very easy on the ears. Looking forward to whatever updates may come!

Intriguing story and well suited aesthetics so far. I'm especially impressed with how you've integrated the narrative struggles with anxiety into combat. My only minor complaint is the walk speed in the later portion of the demo. It just feels like sludge rather than cautious exploration. That being said I'm very much looking forward to the pediatric ward update

What a cheerful and wholesome VN (and a pleasantly surprising bit of inclusivity too!) I really appreciated the themes of active and enthusiastic consent as well as education to eliminate stereotypes. The art direction was en pointe as always and the music was bouncy and distinct. I'm looking forward to whatever else you put out in the future

(1 edit)

The initial area is really tough, but I think it serves well to eventually teach the player to think of this game more like a puzzle than a turn based RPG? That aside, you really crafted a chilling atmosphere for this one from the sound effects to the aesthetics.  I've only gotten one ending so far, but I'm very much looking forward to going back in for the others. 

Right click on the application and select open. Your Mac will ask if you're sure? Then click yes and the game should start running

This was an enjoyable little prologue. The writing is suitably quippy and I quite like the character designs so far. Each character's shapes and details are distinctly varied. Looking forward to see how this further comes together

Such an adorable little game. It was short, but made good use of humor with darkly comedic deliveries. Looking forward to anything else you make in the future