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Chrint4

9
Posts
3
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A member registered Jan 12, 2024 · View creator page →

Creator of

Recent community posts

Im glad you had fun!

Thanks for the feedback! You are completely right. There are so many ways to do any given task and I probably picked the worst way to do it. Maybe next time I'll give the player more FoW or make the ghosts appear sooner before coming into the players vision.

Thanks! Unfortunately im too young to remember those ol' Atari days. But im glad to know this gives people some fond memories haha!

Thanks!

Thanks for playing! One of my favourite takes from this was that level design is really fun once the programming is over!

Thanks for playing my game! You have a point the movement could do with some refinement. At the moment the Player's enemy collider and wall collider are the same thing. I think making them two seperate things, then making the wall collider a bit smaller would do some good. It would definitelymake it easier to get the player into tight spots.

47.13!? Ho Dayum congratulations and thank you for playing! This is by far the best score I've seen so far.

Thanks! I'm sure theres nifty ways to stop enemies becoming hats but I just found it too hilarious to not call it a feature haha!

I'll take a look into that delay you mentioned. It does feel a bit "raw" at the moment.

Thanks for the feedback! Found that cheeky "grab_focus()" method so everything should be accessible via controller now :D