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chrisbiscardi

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A member registered Feb 06, 2020 · View creator page →

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Recent community posts

yep, woodpecker is an unreleased crate (and not one I own, so I can't choose to make it public until its ready for a release).

yep, dof and bloom. dof doesn't work in Bevy's current orthographic projection 3d camera, so I threw the camera far away and used perspective make it look isometric but also gain dof.

that's unfortunate. I used the bevy quickstart gh actions and the windows build works, so I wonder if there's an issue in the macos script.

unfortunately the vello ui implementation I was using doesn't have wasm compatibility yet. Its in-progress though.

Since each tile is its own collider the rapier physics plugin causes the corgi collider to smack against the side of the tile colliders for some reason even though it should be on top of them, walking backwards and then going forward again resets the corgi's level, but that's not very fun... My plan is to make contiguous platform tiles all the same long collider, but I was unable to complete this before the jam ended.