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wash-cycle's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #52 | 2.720 | 3.538 |
Audio | #62 | 1.537 | 2.000 |
Overall | #72 | 1.700 | 2.212 |
Execution | #75 | 1.419 | 1.846 |
Game Design | #77 | 1.123 | 1.462 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Menu is so slick! Not much game obviously, but a great showcase for Woodpecker.
Menu is so slick! Not much game obviously, but a great showcase for Woodpecker.
What a menu! I noticed resizing the window resets the main menu so I spent a minute playing with that. Nice visual effects ingame too. I'm always a little conflicted on what's the right way to handle direction in isometric games i.e. whether up is relative to the camera or to the entity being controlled. Was that a distinct choice you made?
that UI is so slick honestly
not sure what I was supposed to be doing (if anything) but I now wish to listen to autechre for some reason
Unfortunately unable to check this out due to the macOS build issue and some dependency issues in the repo:
- woodpecker_ui is seemingly a private repo
- vleue_navigator is a local fork
yep, woodpecker is an unreleased crate (and not one I own, so I can't choose to make it public until its ready for a release).
i mean it definitely looks extremely pleasant! is that dof + bloom?
yep, dof and bloom. dof doesn't work in Bevy's current orthographic projection 3d camera, so I threw the camera far away and used perspective make it look isometric but also gain dof.
definitely a nice UI!
Unfortunately the mac build doesn't seem to work, the app quits before a window is even spawned
that's unfortunate. I used the bevy quickstart gh actions and the windows build works, so I wonder if there's an issue in the macos script.
That's probably it, There has been an other game with the exact same issue
Can confirm that I get the same crash on your game, but not on
bevy_quickstart
. Weird.Wish there was a wasm build!
unfortunately the vello ui implementation I was using doesn't have wasm compatibility yet. Its in-progress though.