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Christopher Schwarz

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A member registered Jul 13, 2022 · View creator page →

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That worked, thank you.

(1 edit)

When I update a step event containing move_and_collide like this:


collider = [tilemap, obj_enemy_parent]; //all elements to collide with

move_and_collide(move_x, move_y, collider, 4, 0, 0, move_speed, -1);


it throws an error: Error:: move_and_collide::current self is not an instance

I'm not sure in which argument of the function the current self is referenced.

Plus when you don't use the 5 optional arguments in that function it throws an error saying the functions needs 8 arguments, even though they are optional.

Hi,

this happened on two different Macs. After installing homebrew and Neko VM XCode won't launch automatically when performing a new iOS build in Gamemaker. It's not a super big deal because you can open it manually and load your project, but it made me curious.

Do you have an idea what could cause this? Gamemaker Output doesn't show any error, just Success.