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Christoph Gray

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A member registered Nov 23, 2016 · View creator page →

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They look like white little white boxes of bullets (didn't have time to texture them during the jam), after the first attack you find a few boxes after passing the steam pipe in the office to the right :) Hope that helps, if you have any further questions a walkthrough can be found here Walkthrough - DESCENT by ChristophGray (itch.io) 

I'm going to pin this to the about section just in case people miss it as there have been multiple logs since then.

Hey there! Thanks for playing the game!

To answer your question there are ammo pickups on the ground and you can run out of ammo. I hope that helps! If not let me know and I'll try to help or see if there's a potential issue!

Hey, first of all thanks so much for playing! but I'm sorry you encountered so many issues. 

That first one is very concerning, I'll work on fixing that immediately! 

2 is the result of a bunch of fast optimisations that I quickly threw together to make sure it runs well on all systems, so those white squares are basically the skybox, but it seems I wasn't very thorough in checking every piece of the map so thanks for bringing these to my attention! it's unfortunately very easy to miss things when working on jam games.

3 is also similar but caused by Unreal's built in occlusion, I'm still working on a good way to fix this without taking a big performance hint, unfortunately the image of these white squares is just burned into my mind and I see it in every Unreal game now lol

4 is especially concerning, that'll require some investigating, but hopefully I can find the cause of that and get it fixed!

TL;DR thanks so much for playing and bringing these to my attention! I'll work on fixing these.

Thanks so much!

Thanks so much for playing! Yeah, you're definitely right there. I've done a big optimisation pass :) 

Sorry about that valve wheel part, you need to click pretty fast at the wheel, but I can definitely see how that might be confusing without any visual feedback so I think I'm gonna make the speed much less demanding so the turning is instant in the next patch.

Hope that helps!

Hey, just wanted to let you know that update was pushed :)

Thanks so much! they did a fantastic job bringing those characters to life :)

Sorry to hear you weren't able to progress! I'm currently working on recreating that bug TechnoGoth encountered right now so hopefully that should be fixed when the optimisation patch comes out. Thanks for playing!

Thanks so much! :)

Woah, so after a little digging I found out that VR plugins are enabled by default in Unreal. So it was a really simple fix fortunately.

This'll be updated in the next patch! :)

Oh that's weird! I think that might have something to do with Unreal itself. I don't have SteamVR myself but I'll definitely look into that to see if there's anything I can do. Thanks for bringing it to my attention!

Hey there, first of all thanks for playing! you should be able to get back in, but it's definitely not important to advancing in the game. 

Do you happen to know which version you downloaded? as I recently fixed the flashlight issues in a recent patch. 

but yeah I'll definitely look into this and get it fixed. Thanks for bringing it to my attention! 

Hey, just wanted to let you know I've fixed a lot of these core bugs in case ya wanted to try again! :)

Really enjoyed this, great atmosphere and narration, enjoyed the minimalist aesthetic paired with the colourful lighting! Great job!

Great job on this, dude! Really enjoyed the gunplay, atmosphere and animations! Had a couple of issues with the magazines being really difficult to pickup and occasional AI hiccups but other than that it was really cool! Loved the skyscraper section, nice little hint to Bloodlines! 

Would love to try it again after some patching :)

and damn, I legit never expected anyone to walk past that hallway during that scene! I can fix that easily though so not to worry.

Hey, so first of all I'd like to say thanks for playing! I appreciate that a lot. I have been releasing patches every day to fix as much as I can :) but alas it is a jam game and was made in a short period of time by one person and it takes time to fix these bugs. 

However, since that build you played I released a new patch that fixed a lot and added checkpoints, there are some changelogs for each patch on the itch page that can inform you on the things getting fixed. 

On top of that I plan on releasing a new one today that fixes the end encounters! A big optimisation patch will be released at the end of the week too.

Hope that helps! Thanks again

I fixed the death state for the player and it kinda makes the game a little harder so I added the checkpoints as I don't want people to have to play the whole thing over again when that happens :)

Hey, thanks again! I am working on getting the boss fixed but it probably won't be fixed until not the next patch but the one after! that said I'm pushing a new one right now that fixes a lot and adds checkpoints :)

Hey, thank you! and Oh jeez :') unfortunately I think once they're in the walls they're stuck. Thanks for letting me know! I'll add it to the list to fix!

This is super helpful, thank you! I'll work on fixing these for the next patch!

(1 edit)

Thank you so much! I'll look into this and push another patch in a few hours :)

Hey there, sorry to hear that! is there any chance you're playing an older build? because I fixed this yesterday :) let me know if that helps!

Hey, don't worry I just submitted it before I went to sleep in case I didn't wake up in time to fix it. But it'll get fixed! Sorry for the confusion!

Hey, don't worry I just submitted it before I went to sleep in case I didn't wake up in time to fix it. But it'll get fixed! Sorry for the confusion!

Thanks for playing/recording a video! Sorry there wasn't much content in it!

Hey, thanks very much! and thanks for playing.

I spent most of the jam figuring out issues with the level sequencer in Unreal so unfortunately what you've played is all there is at the moment, but I did have a lot more planned, a script and a few levels with environmental storytelling and actual enemy AI, but that'll have to wait unfortunately!

UPDATE - 31/03/2020:

-Added main menu and mouse sensitivity options.

-Fixed compass UI not loading on spawn.

Hey guys, if you're reading this there's a bug that happens when you die, so if you die just restart the game and press escape to skip the cutscene!

Thanks

Incase you didn't see

*For anyone reading there appears to be a bug, so if you die just restart the game and press escape to skip the cutscene!*