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ChromoBacterium

26
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1
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A member registered Oct 19, 2018 · View creator page →

Creator of

Recent community posts

The concept is very quite nice! Unfortunately, I couldn't get past the first golem (?) as I couldn't fuse the players together. I think it's a bug, or maybe I'm missing something. Overall, great game!

The rules seemed confusing at first, but I eventually figured out the gameplay. I really like the concept; a card game where you meet the requirements of your clients makes for a very fun experience!

I would appreciate it if you could check out my game:


I would really appreciate if you could try out my game:

I like it quite a lot! The art is especially eye catching. The gameplay could use a bit more depth. Other than that, very nice game!

this is my game: https://chromobacterium.itch.io/eat-or-die

https://chromobacterium.itch.io/eat-or-die

https://chromobacterium.itch.io/eat-or-di

I really enjoyed the game!

Really fun game

Thanks for playing! I used my own engine that is built on the Raylib library.

That looks so cool! It gives me a lot of Portal vibes too.

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Thank you for the feedback! I myself felt reluctant to use arrow keys lol, but something told me to just go with the flow because why not. I do plan on adding WASD as well if I have time.

EDIT: Added WASD controls.

wow that was really cool

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My game is an agar.io-type game where you play as a blob that needs to eat other blobs to survive. If you don't eat, you shrink and eventually cease to exist.

I really love it!

Canada!

Congrats!

I am finally done my game!

I finally fixed the bug that's refusing to compile my game. Now I am just polishing it for balanced gameplay. Probably going to add start menus and other jazz.

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i want to actually finish a complete game for once. I have come close to a working product a few times, but I gave up.

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I made some tilesets that unfortunately did not make it into my final game. So if any of you want to use these for your game, feel free to use it! (and I won't feel like I have wasted a good chunk of my dev time :D )

The first one is a grass tile that I made for the jam, and the second was from a while ago that I still can't find any use for. Both are 96 x 96 px. wide, and should be separated into 32 x 32 chunks.



LOL reality engine is the name of Roblox's underlying game engine.

Aesprite or Libresprite (the FOSS variant) for pixel art.

custom framework built on Raylib