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cicciobiliccio

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A member registered Apr 25, 2017 · View creator page →

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Also, if it have a child with a rigidbody, but you are moving the child through the parent, make sure to tick the "IsKinematic" in the rigidbody.

You are just moving too fast.

try with: 

public float float speed = 0.1f

FixedUpdate(){

transform.position += Vector3.right * Time.fixedDeltaTime * speed;

}

One week is a very short time for an RTS... ;)