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Cisco Donovan

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A member registered Jul 26, 2020 · View creator page →

Creator of

Recent community posts

Nope!

Holy shit, praise indeed. Thanks Eddie!

Thank you!

Thanks for playing!

The final part will be with HH's patreon's real soon, and I'm hoping to put out a standalone paid release in maybe May. 

nope, nothing planned, sorry!

Hi, thanks! Steam Early Access is planes but it's still some time away. It's been a difficult month for dev time :( Don't want to commit to anything but maybe October?

I didn't see the email - I'll check when I get a chance. Did  you send to the ciscodonovangames Gmail?

Neither is currently planned I'm afraid.

That could be it - the issue was that the game wasn't saving the state of your choice properly, so when you went back you were pretty much getting random results.

It's a subtle issue that's not been flagged by anyone before now - and thanks to you its fixed! Hurrah! Appreciate you reaching out.

Aha - I've worked out why the choices are vanishing, I'll upload that as a 0.1.1 in a minute. Thank you.

I am struggling to re-create the loop but I will keep trying!

I do expect most players to exhaust all other options before saying "I can't help you", but also provide the option to short-cut the conversation. Certainly there's no intention to create an inescapable loop here.

Hmm. To be clear, you do have to pick "I'm sorry, I can't help you" from the root of that menu (don't worry, she talks him around)

Oh no! Let me look into that right away. Thanks for posting

Thank you! I LOVE this video!

(1 edit)

This is a SFW advert for Private Dick -  an erotic visual novel I am bringing to crowdfunding soon.

Play the demo now

Overview

Step into the gumshoes of P.I. Sam Steele in Private Dick: an erotic visual novel.

Private Dick is  detective thriller, told in a classic Raymond Chandler style but with a bit more humour and a lot more sex. It is both homage and parody and shallow imitation.

A down-on-his-luck PI with nothing to do but drink (and maybe finally write that memoir), Steele is in a rut. The internet has driven his business into the ground: with all the information of the web at one's fingertips, no-one seems to need a P.I., anymore.

Steele's fortunes turn around - although not necessarily for the better - shortly after climbing into bed with a beautiful woman. When his ex-girlfriend appears out of no-where, Steele is drawn into a tangled web of corporate conspiracy, dubious morality, wanton deceit and sweaty bedsheets.

Private Dick marries a modern and relevant mystery with heady, whiskey-fuelled atmosphere and lashings of joyful depravity.

A three-way marriage? Welcome to Private Dick.

Project Progress

I've been working on the game in some form since January this year. 

There's a free demo available here on itch which I'll be continuing to update over the next few weeks. Eventually it'll contain the game's entire first act - but before I can get that far, I need to secure funding.

So I'll be launching a kickstarter soon. Follow me here or on Twitter for news about that.

I've plotted out the whole story, written maybe 20% of it, and at the moment I'm working with a team of artists to refine the art style. I'm also spending a lot of time on promotion ahead of the Kickstarter.

Screenshots



Design Pillars

Private Dick is built around some key design pillars which go into every decision  make:

  • Diversity in character and content. The game world is populated with a range of skin tones and body types in NPCs, as well as a range of sexual activities from the boringly normal to the utterly weird.
  • Positivity in all sexual conduct. But which I mean all the sex consensual and non-humiliating (to a point!), everyone is enjoying themselves.
  • Realism in character design. There are no grotesque body shapes to be found here and lots of "imperfections" amongst the cast - imperfections which, I think, make people truly beautiful. This game is nothing if not a celebration of the female form.
  • Creativity in sexual encounters. Sex in lewd games can be so BORING, with lots of "oohs" and "aahs", bland dialog and bland action. I writing a twist or kink or surprise into every single scene so that there's always something fresh.
  • Generosity in content and production. This will be a vast game with lots of content. But I also intend to run a generous project in terms of collaborating with artists and giving something back to the players.