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CJ_Sucks_At_Life

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A member registered Jun 14, 2020 · View creator page →

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There actually already a spanish translation. for some reason it was just never uploaded to itch. Only ever being on the devs GameJolt Page.

https://gamejolt.com/p/space-funeral-french-portuguese-and-spanish-translations-...

Added a web version. If you still want to try it even though the contest is over

Apologies, the gamejam build was broken when I uploaded it and needed a specific RTP for it to work.

It doesn't really matter since the contest is already over but I can finally update and add a web version for convience if you still want to try it.

>be me

>spend 2 weeks making game

>forget to do the last minute changes to make it run without RTP

>realize you never include the 2003 RTP in the game files

shit. the contest will be over thankfully soon so I can put a updated version up. 

https://www.rpgmakerweb.com/run-time-package

Its here, I meant to include it in the archive but realized I never did. and kept thinking I did.

Concept is very nice, reminds me of Castlevania Aria of Sorrow. However I wish this game jam wasn't a pixel gamejam because the art looks quite nice from what I see aside from the filter

Pretty neat concept and very nice art. I like the 3D perspective on  some maps. Though it is a bit janky at points and I can't get past the third screen.

I love the concept and art, you outdid yourself and the game is very cutesy!

Only real problem is I think I sequence broke the game by a well placed ice bug blast in front of the yeti boss room. But you designed the boss so it could be beaten without geomancer abilities so it was alright.

Apologies, you have to run the RPG maker 2003 RTP included in the zip as well. Its a default for RPG maker 2003 and I didn't have time to do the workaround. Apologies! 

I don't know if I'm allowed to update within the jams rating period. But I'm fairly sure I could use EASYrpg like Yumme Nikki Online uses. So hopefully in a couple of days!

Hey, just beat the first world and its pretty great! 


Is there any way you could add that feature from Super Mario World were the game would auto-drop the powerup you had stored if you were knocked down to small? Its a small thing but having to stop and manually drop the powerup can be a bit tedious. As like a configurable setting or something.


But anyways great game so far Leather!