I can definitely see this expanded to a fuller game! I think some more mechanics and scenarios could round this experience out quite nicely!
CJ Axisa
Creator of
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Really liking this character controller. The wall-stick goo-based movement is a really fun and interesting idea. I think in-practice it shows it has a lot of potential. I really love the way the wall-grab/ stick works. It's intuitive, fun, unique and easy-to-understand at a glance. I really enjoy going from climbing around the walls, sticking to the ceiling and traversing the level's architecture. I think the controller could be improved by adding another trigger/shift action to make PlayerGoo stick to their current surface (similar to Grab button from Celeste). This would allow players to scale along the perimeters of level geometry. I think this would add to the gooey feeling of the player character. I think giving the player a lighter weight and making their jump a bit floatier would add to this feeling. A floatier jump also gives the player more airtime to use their dash for more intricate movement. Overall I think the controller is good and the character has an interesting premise for platformer game, I'd really like to mess around with it in a bigger level
Also please add a wave-dash, that'd be fun
Hey thanks for the feedback! We had a build error that got rid of the Lives display right before submission, so I can see how that was totally unclear. The idea is that you have to avoid picking up the green ball. We're gonna be polishing this game over the next week or two with a focus on getting a better on-boarding experience. If it's okay with you, I'd love to tag you when we push some updates to get your opinion on how we've fixed some stuff. Thanks for playin!
Absolutely LOVE this game!! Incredible how much charming and fun it is.The art style is super cute and appealing and I loved the writing. It was silly and funny and had lots of great nods to the series. I was a little confused on how to get out of jail at first, but I eventually figured it out. It's impressive you were able to make such a long experience with so much art in the allotted time! Excellent job, my friend!
Unfortunately couldn't get the game to work on my pc :c. But I watched the video you have on the game page and I'm really impressed with how many levels you were able to include! I also absolutely adore a lot the presentation (the bucciarati transitions are incredible). Great job on all the pixel art.
Love the idea of Jolyne using her stand like a whip a-la Castlevania. You've also done a great job capturing the feel of Castlevania. Love the pixel art. Had a few glitches in my playtime, but this such a fun idea and executed really well considering the time period. Y'all should be really proud of yourselves, great job!!
Looove the presentation on this one. Great use of sound effects! Were all the sprites made for this jam? (Big fan of turtle polna). Enemies can act kinda strange when they die and it can be kinda tricky to tell when you are getting attacked. Jotaro's moves just a tad too slow, but the idea of this game is super fun. I feel like with more time to polish, y'all could have something really, really cool here. The timestop is really fun to use. Overall, great job y'all
Fun game! I love the design of this Jordigo fella and the idea of punching a disease feels very JoJo, lol. The game crashed for me each time I ran out of lives, and I accidentally got myself stuck off screen a few times. The 4-directional attack felt a bit limiting at times, but I found the game very fun! Great job!
Hi! I made a discord server for this jam to be able to form teams and better communicate about the jam! Please join if you're partaking in the game jam!
https://discord.gg/2HgQaJE
Hi, thank you for playing! We plan to update the game later in the year (when we all have enough time to do so), so maybe we will add some sort of end-state or finale. Originally, we wanted the game to be un-ending to give the player a feeling of a useless struggle, but you raise a good point. I think adding some sort of Point threshold that causes a sort of end to the game would be a great way to improve the experience. Thank you for your feedback!
Hi thank you for the feedback! The random generation gave us a lot of technical troubles so we had very little time to polish (AKA: fix scoring bugs and improve performance). We plan to update the game later this year, fixing some bugs and re-balancing the random generation to make it feel more like a bullet-hell, so I hope you'll consider trying the game again then. With the game we tried to implement a cosmic horror aesthetic and theme, but I can see how you feel the game isn't mechanically very horror oriented.