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Excalaventure's itch.io pageJudge feedback
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- "Fine, I'll do it myself..." I love it! Well done GDD. I loved the low poly art and it was the first thing that really stood out to me. Level design was very nice. The game mechanics were simple yet enjoyable. The UI seemed really well done. Overall, a really great polished foundation to build upon. I would like to know or at least see in the GDD if there are any plans to add more features to the game. Some thoughts I had were harder enemies that take multiple hits and enemies with a range attack that the player would have to dodge. I enjoyed the gameplay and thought this was a great entry! I will be keeping an eye on this one and looking forward to seeing future development.
Link to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/1sYjGeHhgUuO6vLmrZsP33fXyZSd4LJ3xU_HR13681Qs/edit?usp=sharing
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarise your game!
“Excalaventure” is a simple Action-Adventure game where the player assumes control of the legendary sword Excalibur, which after seeing countless would-be rulers fail the simple task of extracting the Sword from the Stone, decides to claim the throne for itself.
Controls:
Mouse/Keyboard:
- Jump Button: Left Click
- Aim: Mouse position over the environment
- Pause: P
Controller/Gamepad
- Jump Button: South Button
- Aim: Left Joystick
- Pause: Start
Please explain how your game fits the theme:
The weapon you play as is of course Excalibur, the legendary sword in the stone.
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Comments
This game is very well done.
Controlling the sword feels great (I played with controller). By the time I reached the second level, I felt as if I was playing a rhythm game jumping to the music. Very fun. The art style is very consistent and charming as well. Awesome job!
Small note: I encountered a small bug where I couldn't select the Restart Level button after dying in the second level.
Super fun concept that I think works really well. Love the art style and the combet is really fun.
Simple concept, well presented and executed, with some humor. Was fun to play. I was expecting some platform path (I perhaps did not go far enough). Great entry.
Other than some performance hits when loading levels, this was a good, simple entry. The music is nice, and the sword feels good to control. Nice work!
I sadly had some performance issues but the concept is super cool. A sword in the stone that's just done waiting for an adventurer is really funny. Appreciate having actual volume sliders too and not blasting my ears off