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CJ Sharkey

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A member registered Oct 12, 2022 · View creator page →

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(2 edits)

Thank You!

For myself, I joined the team last Tuesday (The 19th) , so I was only around when the game was just getting setup with mechanics and more! The progress was insanely fast, and having more additional team members to help with a variety of things was insanely useful. I helped & designed the ambience audio & events within the level as I was blocking out the level. We have an exceptional amount of amazing artists, programmers, and designers who all went to our best abilities to creating as much of a high quality game.


On the last night before the submission deadline...some of us may have been up for a LOOOOONNNG time trying to polish systems...but we're resting now and enjoying everyone's comments & any feedback.

Thank you!

The shooting within the game was worked on together with our Artists & Programmers, they did an amazing job in setting up a really comfortable and impactful (Double) Infinite-Barreled Shotgun! For the amount of time we had we went full into getting something as high quality as possible, but there's obviously still much more to improve the quality!

We're glad you loved it! We had a blast in making it!

Thank you!

We're glad you liked the Slide movement, our programming team did an amazing job adjusting & configuring the movement for the player. Our artists we're absolutely amazing when making the assets for the game, the entire team is proud of this game!

Thank you!!!

There was a lot of art & design direction that we had to cooperate and sync up together to make it leave a polished look! The level is a bit blocky but we had a inspiration from Half-Life 1's Block Environment Style!

Our Artists did an amazing job and we're super proud of them having the opportunity to have full creativity in creating such amazing assets for this Jam in such a short time.