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A jam submission

Full-Metal MediumView game page

Submitted by BoschyBee, CJ Sharkey (@CJSharkey909), TheShoes — 3 hours, 20 minutes before the deadline
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Full-Metal Medium's itch.io page

Results

CriteriaRankScore*Raw Score
Aesthetics (Art or music)#24.2504.250
Your personal opinion#53.7003.700
Overall#93.5253.525
Use of chosen theme#193.5503.550
Innovation#262.6002.600

Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Theme its based on
Shellraiser, The little Ghost-chaser

Any pre-made / AI assets used (if applicable)
No AI, but some free/open source asset packages were used for small things like fonts, textures, and input handling

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Comments

Host(+1)

Whoa the art here is straight-up gorgeous, all the bilboarded sprites are so convincingly 3d and the neon horror style feels really rich. Also excellent 'Hell's Cargo' pun! Such a cool entry

Developer

Thanks! We joined last year with Firesale, and when you invited us to do another we just had to go all out. I'm really glad you liked it! :)

Submitted(+1)

Wow! Working with a large team is often quite difficult for these short-term jams, but you guys did an AMAZING job! Very well done by whoever was acting as project manager!

Love the artwork & overall aesthetic of the game! Can't wait to see what else you and your team make. 5/5 Stars!

Submitted

I really liked that the sprites actually changed with damage, very cool!

Submitted(+1)

I'm very impressed by the polish level uou achieved to reach ! Well done !

Submitted(+1)

One of the most polishd one I've seen in a jam, the concept is nothing new but the asthetichs give this call of duty zombie a breath of fresh air, good job, nicely done.

Developer (1 edit) (+2)

Thanks, I'm really glad you enjoyed it! Yeah I'm super proud of it tbh. Part of the reason I think it came out so polished is we were very lucky and had some people to help expand the team whenever we were going to hit a wall haha (thank god for trello planning).

Two of the artists joined on Wednesday, CJ (the level designer) joined a day earlier, and Jason (the last programmer) joined on Thursday. Without them the scope would have had to have been reduced a tooooonn

Submitted(+1)

No way this was done in 9 days wtf

great job

Developer (2 edits) (+2)

Thank You!

For myself, I joined the team last Tuesday (The 19th) , so I was only around when the game was just getting setup with mechanics and more! The progress was insanely fast, and having more additional team members to help with a variety of things was insanely useful. I helped & designed the ambience audio & events within the level as I was blocking out the level. We have an exceptional amount of amazing artists, programmers, and designers who all went to our best abilities to creating as much of a high quality game.


On the last night before the submission deadline...some of us may have been up for a LOOOOONNNG time trying to polish systems...but we're resting now and enjoying everyone's comments & any feedback.

Submitted(+1)

High-quality game feel; shots have a really solid impact and nice visuals. Great job!

Developer(+1)

Thank you!

The shooting within the game was worked on together with our Artists & Programmers, they did an amazing job in setting up a really comfortable and impactful (Double) Infinite-Barreled Shotgun! For the amount of time we had we went full into getting something as high quality as possible, but there's obviously still much more to improve the quality!

Submitted(+1)

Loved it!

Developer

We're glad you loved it! We had a blast in making it!

Submitted(+1)

Great! I love Ultrakill, so I was super happy to see the slide here. The shop is a little confusing to use. Super fun, unique, good art. 

Developer

Thank you!

We're glad you liked the Slide movement, our programming team did an amazing job adjusting & configuring the movement for the player. Our artists we're absolutely amazing when making the assets for the game, the entire team is proud of this game!

Submitted(+1)

Enjoyed this one a lot. You use quite easy techniques in a clever overall composition, so that the game leaves a very polished impression!

Also, nice that you have so many people in your team.

Developer

Thank you!!!

There was a lot of art & design direction that we had to cooperate and sync up together to make it leave a polished look! The level is a bit blocky but we had a inspiration from Half-Life 1's Block Environment Style!

Our Artists did an amazing job and we're super proud of them having the opportunity to have full creativity in creating such amazing assets for this Jam in such a short time.