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Theme its based on
Shellraiser, The little Ghost-chaser
Any pre-made / AI assets used (if applicable)
No AI, but some free/open source asset packages were used for small things like fonts, textures, and input handling
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Comments
One of the most polishd one I've seen in a jam, the concept is nothing new but the asthetichs give this call of duty zombie a breath of fresh air, good job, nicely done.
Thanks, I'm really glad you enjoyed it! Yeah I'm super proud of it tbh. Part of the reason I think it came out so polished is we were very lucky and had some people to help expand the team whenever we were going to hit a wall haha (thank god for trello planning).
Two of the artists joined on Wednesday, CJ (the level designer) joined a day earlier, and Jason (the last programmer) joined on Thursday. Without them the scope would have had to have been reduced a tooooonn
No way this was done in 9 days wtf
great job
Thank You!
For myself, I joined the team last Tuesday (The 19th) , so I was only around when the game was just getting setup with mechanics and more! The progress was insanely fast, and having more additional team members to help with a variety of things was insanely useful. I helped & designed the ambience audio & events within the level as I was blocking out the level. We have an exceptional amount of amazing artists, programmers, and designers who all went to our best abilities to creating as much of a high quality game.
On the last night before the submission deadline...some of us may have been up for a LOOOOONNNG time trying to polish systems...but we're resting now and enjoying everyone's comments & any feedback.
High-quality game feel; shots have a really solid impact and nice visuals. Great job!
Thank you!
The shooting within the game was worked on together with our Artists & Programmers, they did an amazing job in setting up a really comfortable and impactful (Double) Infinite-Barreled Shotgun! For the amount of time we had we went full into getting something as high quality as possible, but there's obviously still much more to improve the quality!
Loved it!
We're glad you loved it! We had a blast in making it!
Great! I love Ultrakill, so I was super happy to see the slide here. The shop is a little confusing to use. Super fun, unique, good art.
Thank you!
We're glad you liked the Slide movement, our programming team did an amazing job adjusting & configuring the movement for the player. Our artists we're absolutely amazing when making the assets for the game, the entire team is proud of this game!
Enjoyed this one a lot. You use quite easy techniques in a clever overall composition, so that the game leaves a very polished impression!
Also, nice that you have so many people in your team.
Thank you!!!
There was a lot of art & design direction that we had to cooperate and sync up together to make it leave a polished look! The level is a bit blocky but we had a inspiration from Half-Life 1's Block Environment Style!
Our Artists did an amazing job and we're super proud of them having the opportunity to have full creativity in creating such amazing assets for this Jam in such a short time.