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Classic Review

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A member registered Jan 09, 2021 · View creator page →

Creator of

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I'm really happy that you enjoyed my game.  Also, thank you for the feedback. It really helps.

Thank you for playing my game, streaming it, and giving me detailed feedback on it. I do generally want to improve as a creator, so your suggestions and critiques are greatly appreciated. I explained it to SeaPhoenix’s comment below why the resolution is so tiny, but rest assured I do plan on fixing that if I ever update the game in the future. Sorry about making you rage quit.

Thank you! The story and the art were the things I took the most pride in with this game. So, I'm happy that you enjoyed that aspect of it.

Thank you for playing my game. I'm also grateful for your feedback. For the screen resolution, I wanted to go for that old-school GBA vibe, so I went with a 180x240 resolution. In reality, it probably wasn't a great idea since it just ended up being more work for me in the end lol. I might fix that along with spelling errors when this contest is over.

Thank you for your input. I'm really glad that you liked my game.

I think the concept of a story about a character going through the early stages of his transitioning is really fascinating and does fit in with the whole rebirth theme of this game jam. The execution itself was pretty good if not for a few caveats. The dialogue can feel pretty stilted at times. For example, it's a tad awkward for the mother to come into the scene just to say, “You’re still going on about this gender stuff?” unprompted with no context why she said it in the first place. A lot of the dialogue follows a similar format to the example I provided. I feel like if the characters had more of a (pardon the pun) transition into their lines it would feel a lot more natural.

Aside from that, the writing is good, I can see it striking a chord with other trans people who see themselves in Oliver. The soft background noise is also a nice touch as it makes you feel like you're part of the scene. One last thing to note, the art style of both the characters and the textbox clashes a bit. It's odd seeing an RPG styled text box in a heavily illustrated game.

Overall, a pretty nice game with a sweet story.

Starting off, the artstyle to this game is really cute and charming. I love the aesthetic of colorful characters in a monochromatic world and this game brought it in full force. Not only that, but the painting mechanic is unique and fun. I feel like if it was implemented in a full game, I can see a lot of opportunities to strategize trying to paint while dealing with the Leeches and having your party members not being on top of each other's paint areas.

Now moving into the cons, White text with a light gray border on a white background is a bad combination and it can be hard to read what's on screen half the time. While I love the artstyle, some of the assets do feel a little rushed. For example, the drawings at the beginning don't really feel like “Children's drawings” but more like “Someone trying to haphazardly emulate the style of child's drawing” if that makes sense.  Lastly, I understand it's a demo, but I feel like there wasn't anything in the plot to hook me in, making me feel a little unsatisfied at the end.

Aside from that, this was a fantastic game. I’ll be interested in what comes to this project in the future.

Thank you for the feedback.

My game will feature a secret ending that will have the true final boss. Would the judges/other players like a README file attached to the game that gives you instructions on how to get the True Ending or would they prefer going in as blind as possible.