My pleasure! I hope you enjoy the PDF.
Classless Kobolds
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I do not currently have any revised tables that represent the removal of numerical values for occasional results. That said, I recommend simply replacing any STAT+/-1 results with narrative results, like gaining a new keyword or interacting with an NPC or taking a risk (perhaps a 2d6 vs 7/9 throw) to determine an interesting outcome.
Bendu had 3 HP remaining, so the result of 3 (highest among 1, 1, and 3 as all are rolled together and take the highest to "gang up" on him) applies to him. 3 HP with 3 damage = 0 HP, so we roll on the impact table given the blow. The "he's safe" aspect refers to him absorbing all incoming damage to his HP, as anything beyond that would go to his STR score, which would trigger a critical damage save. Failing that, he'd be down for the count until rescued.
In short, any time your HP is reduced to exactly 0 from a damaging attack, you roll for the impact.
Thanks for the kind words! Useability was my primary goal. Keep it fast and simple.
The Doomsayer is quite narrative. It's up to the discretion of the table and the context. The intent is to lean into the self-fulfilling prophecy concept and especially when used alongside elaborate plans or dire intimidation.
https://classless-kobolds.itch.io/weird-north
WEIRD NORTH is a role-playing game for one referee and a handful of players. Players take control of wandering sellswords and adventurers, exploring a huge and curious world in order to claim great wealth, expand their renown, and achieve personal goals.
The game is modeled from Chris McDowall's Into the Odd and Electric Bastionland, but heavily flavored with pulp fantasy, serpent magic, corrupting sorcery, various Trees of Woe, and more. Fatigue and corruption are key changes from the original game, and make expeditions into the unknown exceptionally dangerous and exciting.