Hey there, apologies for not getting to this sooner. When this game was still in active development I had numbers that indicated to me that people were somewhat interested in the game. Initially, I thought, since there was so much interest, I could price the game at a bit on the higher end since it seemed like this was going to take off and be able to stand on it's own. However after a couple years or so it became apparent that that wasn't the case and I had set my expectations a bit too high. However, since there still seemed to be some interest, I thought it fair to set what I thought was a decent minimum for the time I spent on the game. While the game is on hiatus, I felt this minimum was just enough of an indicator to those that still wanted to support development felt like they were doing so. It is also set that so that on the off chance that the game is to receive a random amount of support from elsewhere it is ready for it to make a significant difference. Granted, there is not much here. However the hope was that the price would eventually reflect the amount of time and development gone into the game. Unfortunately, that has not been the case. I apologize for the confusion.
ClayBrickEntertainment
Creator of
Recent community posts
Hey there! Tunnels and trolls can require players to roll a lot of dice, sometimes a lot of dice! Is there a formula to get the app to ask the user how many dice they want to roll before the dice is rolled? Example: Character 1 has to make a roll for a 5d6 weapon, their enemy is a Worm with a roll of 7d6. Next turn, the Character wants to use another weapon that is 3d6, and their enemy is rolling with a 10d6. Can I do something like that?
Hello there. Thank you for wanting to try Patches! I apologize for the error you're getting. I'll be looking into it here shortly. If you did purchase the game, please ask for a refund, you should not have gotten an error. Once again, thank you for your support and thank you for wanting to try Patches. I will attempt to let you know when this is resolved. Thank you again.
-Rob
Thanks for supporting the bundle and trying out the game! If the screen doesn't move that should mean you've hit the edge of the map. There are traps in the forest, if I remember correctly. There is also a witch that teleports you back if you get in her range I also think I MAY have put a seed right next to the character. Not sure. Thanks for the feedback and giving the game a go! If you want to still help me out you can follow Moon Plants of Horror! Thanks again!
Hello there, sorry I'm late. Here's the game I'd like to submit for consideration for this project: https://xhunterko.itch.io/patches-of-adventure
These are the exact rules again. For those who missed them on the main page.
- Don't be mean.
- Don't submit games not finished for this jam*.
- Please consider making the games open source afterwards.
- Please mark games with adult content as NSFW.
- *If you participated in the first cyberpunk jam and would like to make a sequel to or improve upon that game, you may do so.
- *Barring the above rule, please use mostly original content that belongs to you.
- If you lack the talent to create assets, you may use assets you did not create according to their individual licenses. Not everything needs to be made from scratch. This is not ludum dare, cheat your pants off.
- Please consider making any or all characters, including mains, a minority.
- Please only submit "games" and "not games" in a usable state.
Again. Please only submit "games and "not games" in a usable or playable state. Do not submit other forms of media or non- "games" and "not games".
DO NOT submit experiences that are currently undergoing a type of crowdfunding.
I have done a couple of things. I realized that I had ended the submission day on the end of the week. Usually non-typical for game jams. So I stuck with tradition and they now end the following Monday, July 29th.
Which, coincidentally happened to be the end of voting. So I changed that too to a week or so later.
Enjoy the little extra time. :)