Are there supposed to be 12? I've only found 10 so far, and I can't seem to find the last two.
ClosetOfDoom
Recent community posts
Hey, this is a comment on for the new steam release.
Really fun game, but the control setup is super confusing and buggy. I'd like to set it up a specific way so that Z is jump, X is shoot, and C is roll. However, if I do that, my "OK" and "cancel" buttons are now switched around.
Also, it doesn't properly save at all. Yes, I saved manually like 3 times. Restarted the game with no save files to load, so that kind of sucked.
Feels and looks good overall, but I have a few critiques. Controls feel natural mostly, but the kick could be a bit quicker, and the walking and running animations are a bit awkward, as I feel like her legs should be closer together when she's moving, mcuh more feminine. Standing and turning are good, though, as is the aiming and shooting and such.
Dialogue is a little messy, could definitely use simpler controls as the player is locked into the conversation until you say "goodbye". Example: could just use WASD instead of arrows, since the character won't move during conversations anyway.
Either way, not too shabby.
I'd say the layer that bothers me the most is probably the 3rd layer (the one right behind the layer Aya is running on. Just since it goes faster than Aya's layer, but then again, it would look even weirder if you only slowed that one down and not adjusted the rest correctly. Either way, though, as a fellow animator (https://e621.net/posts/3961947), I feel like there should be a program that does the job better, not really needing a loop that combines all layers, but rather, being able to run multiple layers in their own individual loops, ya know? I feel like that could benefit your game astronomically.
So, hey.
Fun game. Challenging, good platforming, lovely animations, and the story is neat.
But hey. If you want to release a game that doesn't have all the content finished yet, you need to mark it as "Early Access" on Steam. Otherwise people will be going in expecting a fully finished game. This is not a fully finished game.
Make sense?
First off, great little game, very fun and relaxing. Animations are great, music is nice, love the whole idea behind it, as well as the new additions in the 1.0 version. Just wonderful.
Now, I'm not one to usually make this kind of comment, but I hope you don't mind if I take this space to talk a little about how parallaxes work. ^^
Basically, the further away an object is from the camera, the slower it should appear to move. So, the front layer should be moving the fastest, and the back layer should be moving the slowest.
Anyway, still a wonderful game, but perhaps there could be a future update with an adjustment for that particular aspect at some point?
Either way, nice work.
Okay, gotta say, this game is a nice breath of fresh air for people looking for decent adult platformers. They are few and far between.
With that said, a couple of notes:
1 - It seems many of the sound effects change in Zone 2, Act 2. I could be wrong, but it almost sounds like those were meant to be the correct SFX for the whole game.
2 - Your AI art gave one of the magazine girls three arms.
3 - I found a star in Zone 1. What does it do?