Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+2)

First off, great little game, very fun and relaxing. Animations are great, music is nice, love the whole idea behind it, as well as the new additions in the 1.0 version. Just wonderful.

Now, I'm not one to usually make this kind of comment, but I hope you don't mind if I take this space to talk a little about how parallaxes work. ^^

Basically, the further away an object is from the camera, the slower it should appear to move. So, the front layer should be moving the fastest, and the back layer should be moving the slowest.

Anyway, still a wonderful game, but perhaps there could be a future update with an adjustment for that particular aspect at some point?

Either way, nice work.

You are right - the parallax effect must be fixed.

(+1)

Hello! Sorry for the late reply. I am currently not at home. I'll try to explain the Parallax system and the problems I'm having with it soon. I wanted to solve things differently, but it simply didn't work with the engine. Its mobile just a bit difficult to explain. But I will try it soon. Thank for the feedback.

(+1)

Okie doke. Best of luck!

(1 edit)

The problem is, the only good plugin I found for the engine that can create such scrolling parallax layers is a bit cumbersome to use. Aya runs on a repeating map and the plugin displays the layers. If it is only 1 layer without scrolling it is easy. The layer loops at the end of the map and the transition is seamless. If there are 2 layers that scroll at different speeds I have to enlarge the map for each speed because both layers have to loop at the end of the map at the same time to ensure a smooth transition. So the more speeds I set, the longer the map has to be.

2 problems. The engine only allows 256 tiles in length & the Android version limits me even more because it "destroys" the scrolling if the maps are too long

Long text but the key data is that I only have a few speed levels available. Believe me I spent a long time trying to make it better.

The last layer scrolls depending on whether Windows/Android is at level 0/3 etc:

Layer 1 0/3

Layer 2 6

Layer 3 12

Layer 4 0 (this is the layer with the ground on which Aya runs)

Layer 5 -6

Changing the speed of layer 4 with the ground looks extremely wrong. additionally on the layer are the first trees


The foreground layer has a negative speed. I thought it looks best when it moves the slowest as it is at the front.


So I am very limited in terms of other options.

So one question would be which layer disturbs the overall view the most?

The foreground layer with the grass because it is slow? or the layer with the ground and the first trees? Because the layers behind it all scroll slower and slower the further away they are.

I'd say the layer that bothers me the most is probably the 3rd layer (the one right behind the layer Aya is running on. Just since it goes faster than Aya's layer, but then again, it would look even weirder if you only slowed that one down and not adjusted the rest correctly.  Either way, though, as a fellow animator (https://e621.net/posts/3961947), I feel like there should be a program that does the job better, not really needing a loop that combines all layers, but rather, being able to run multiple layers in their own individual loops, ya know? I feel like that could benefit your game astronomically.

I wish I had more options in this area. But I will look into it a little more. Thanks for the feedback.

你是对的,这种视觉效果看起来像是在绕着什么东西跑来跑去