Great, thanks for the shadow option. Yes, I understand that object collision is not a trivial matter. So maybe in some distant future this could be implemented.
cloud62
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Hi totalvortex, thanks for your explanation. Now that I understand, I will have a closer look on the benefits of having two pairs of hands. But still, could you make the shadow a toggle option?
About physics objects in the viewport, I wouldn't mind a little slow down. If my systen couldn't handle it, I would prefer an upscaled system, not a downscaled software. I have other leap motion software that has a dozen simulated objects in the viewport and there is no performance problem. I find it difficult to simulate e.g. a writing hand without actually seeing the movements of the pencil it holds. If this can be aided with a simulated object, it should definitely be done.
Regards
Thanks for the update with the new GUI and FPS settings. It looks great and adds to convenience.
I have a few more issues...
1. I see 4 hands and 4 shadows in the viewer. Why 4, not 2? What is the significance of the second pair of hands? Having 8 hands (inluding shadows) moving is a bit confusing at times. Shadow display could be an option to be turned on/off.
2. It would be good to have an object or two in the viewport, which one could touch and manipulate. Something like, a ball, a pencil, a book, a cup, a monkey head ;-) , etc ( it could be user selectable). That way one could simulate and record the movements in handling common real worls objects.
4. It would be good if the window and GUI state is saved and resumed upon program restart, so one could resume work without arranging things again.
3. How about providing a direct data fed into Blender? Is this feasible?
Thanks
Concerning new ideas, I suggest to implement a better UI, maybe based on OpenGL... there are a few open source UIs out there. https://www.slant.co/topics/748/~best-guis-for-opengl