ideas, doubts, suggestions...
Export hand movement to BVH file format · By
Oh Cool, I have Leap Motion but I have some concerns before buying it....
1. You don't discuss what the product is or how that works except for a simple video that doesnt explain much so that is very confusing.
2. No documentation provided either or at least not that I see to support it.
3. It's unclear if this just does hand tracking or if it is able to do full body tracking.
4. It's unclear if this is a Blender Plugin or Not.
Hi
I immediately apologize for the machine translation, I hope everything will be clear
From time to time I resume trying to find something convenient for Leap Motion and inexpensive for about a year. And quite by chance I stumbled upon your solution. Almost danced with happiness, but as it turned out, the position of the palm itself is not recorded. Is it not worth hoping for?
At the same time I found a strange reaction to the mouse wheel:
as long as i don't touch it, all the keys work as they should, as soon as i scroll the wheel forward, all directions changed: W-->backward, S-->forward, A--> right, D-->left
and shift behavior is unusual. why not make it a multiplier of the speed of movement?
Concerning new ideas, I suggest to implement a better UI, maybe based on OpenGL... there are a few open source UIs out there. https://www.slant.co/topics/748/~best-guis-for-opengl
Thanks for the update with the new GUI and FPS settings. It looks great and adds to convenience.
I have a few more issues...
1. I see 4 hands and 4 shadows in the viewer. Why 4, not 2? What is the significance of the second pair of hands? Having 8 hands (inluding shadows) moving is a bit confusing at times. Shadow display could be an option to be turned on/off.
2. It would be good to have an object or two in the viewport, which one could touch and manipulate. Something like, a ball, a pencil, a book, a cup, a monkey head ;-) , etc ( it could be user selectable). That way one could simulate and record the movements in handling common real worls objects.
4. It would be good if the window and GUI state is saved and resumed upon program restart, so one could resume work without arranging things again.
3. How about providing a direct data fed into Blender? Is this feasible?
Thanks
Hello everyone.
1.- There are 2 pairs of hands because 1 is the API that shows the output of the LeapMotion and 2 is the BVH with the movements of the API plus the options correction. if your are confused, you can change the .OBJ file of resources/objects/bone.obj. It must have a texture and be triangularized.
2 The inclusion of objects with physics can be done but it would slow down the process a lot.
3 It could be done, it is more I have thought about it but I like it more so, I do not know the Blender so deep or the python.
4 It is created with the Save config button.
Thanks for the comments.
(Thanks to bing translator) :)
Have Fun!
Hi totalvortex, thanks for your explanation. Now that I understand, I will have a closer look on the benefits of having two pairs of hands. But still, could you make the shadow a toggle option?
About physics objects in the viewport, I wouldn't mind a little slow down. If my systen couldn't handle it, I would prefer an upscaled system, not a downscaled software. I have other leap motion software that has a dozen simulated objects in the viewport and there is no performance problem. I find it difficult to simulate e.g. a writing hand without actually seeing the movements of the pencil it holds. If this can be aided with a simulated object, it should definitely be done.
Regards
About the object collisions....
Another project in LWJGL (Java)
New hands tranking proyect...
Hands of Beholder by totalvortex (itch.io)
Happy New Year!! :)
https://discord.gg/Tncxb4ZXKn
discord link to the comunity of the program