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clouddie

3
Posts
A member registered Apr 13, 2021

Recent community posts

Hi ! Thanks for your answer, helps a lot ! I hope to build a game soon, although time is a scarce commodity !

Actually, I think I got it, I just need to query 

"*.location.neighbor_location=(link PLAYER.current_location)"

sorry for bothering you

Hi, thanks, it is awesome and possibilities are endless ! I tried playing around with the elm narrative engine and I wonder how you would model locations only reachable / visible from other locations without having to change the view logic, only the rules ? (I tried with a CAVE.location.hidden.neighbor_location=CAVE_HIDDEN_EXIT) but then I cannot figure out how to create a rule that makes only neighboring locations visible. Maybe you do have to change the view logic since one has to "view" locations connected to current location ?