Thank you so much for a kind words
Clumsy Bear Studio
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We are excited to share that Hungry Horrors is now playable in your browser on itch.io! 🎉 You can also download the game for PC, Mac, and Linux, giving you more ways to jump in and start feeding folklore.
What is Hungry Horrors?
Hungry Horrors is a pixel art deckbuilder where you feed monsters from British and Irish folklore. You play as a captured princess, trapped in a cursed realm, where your only chance of survival is keeping the horrors fed. Each creature has its own preferences, and not all of them will be easy to please.
Success is not just about giving them what they want. Some monsters need persuasion. Stack flavour bonuses, experiment with different combinations, and uncover the darkly humorous world of Hungry Horrors.
We Need Your Feedback!
We have introduced changes to game mechanics, improved performance, and fixed a range of bugs, and we are looking for more feedback to help shape the game.
Hungry Horrors is still in early development, and your feedback is crucial to making it better. Whether you play in your browser or download it, we would love to hear your thoughts. What works, what could be improved, and what would you like to see next?
Thank you so much!
This is really helpful. Most of the deckbuilders on the top are done with much bigger budgets than ours (which is self-funded from savings), and many still go with pixel art. So I might follow this and see what happens.
Die in the Dungeon is actually a great example, as they have pixel art given here and key-art illustrations on Steam.
I think I will need to keep testing and see if CTR goes up... personally I know that what I find eye-catching rarely translate to the itch or steam game audience, so will just have to follow lead of others here.
Hi everybody,
A few days ago, we launched our first itch page for our first game, Hungry Horrors.
https://clumsy-bear-studio.itch.io/hungry-horrors
I have read a lot of marketing advice about Steam and how to set up a Steam page, but I cannot find the same for Itch. While there is a lot of advice about setting up your profile page, I am more interested in a game page, especially a cover image.
Our game is a colourful pixel art roguelite deck builder based in a mythological world where you need to feed monsters from British and Irish legends traditional food before they reach you and feed on you!
The general advice for Steam is to get professionally done key-art, but I feel like on Itch, more people choose cover images that showcase their game graphics.
So now I don't really know if we should use a key-art image or gif or make a cover image from pixel art.
Any advice would be greatly appreciated.
Also, feel free to advise on any other part of our Itch page. This is our first, and we would love to get feedback.
Thank you
Hello everyone,
We are Clumsy Bear Studio, a two-person team, and we just released the first draft of our demo for Hungry Horrors. This is a roguelite deckbuilder where you feed monsters from British and Irish folklore. Not all of them will appreciate your cooking.
What is Hungry Horrors?
• Feed monsters before they reach you. Each one has its own tastes, and your dishes will determine how quickly they advance.
• A deckbuilder with a twist. Instead of weapons, you build a deck of dishes. Some monsters love them, some hate them, and some demand perfection.
• Monsters from British and Irish folklore. Face creatures like Black Annis, Grendel, and the Spriggan. Each has unique preferences, behaviours, and ways to ruin your run.
• Pixel art meets strategy. Plan ahead, adapt your deck, and hope the Buggane does not hate potatoes.
This is an early draft, and we are looking for feedback to refine the game. If you check it out, let us know what stands out, what works, and what does not.
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Hey everyone,
We are Clumsy Bear Studio, a tiny two-person team working on our first-ever title, Hungry Horrors. It is a roguelite deckbuilder where you feed monsters from British and Irish folklore.
Trailer:
We have had some early player feedback and are looking for more insight before locking in specific mechanics. Three key areas where we would love your thoughts:
• The Love/Hate Mechanic – Monsters react strongly to certain foods (love or hate). Some players find the “hate” reaction too punishing or decisive. We are debating whether to tweak it or keep it as is.
• Pairing (Combo) Depth – Once players understand how to pair dishes effectively, some feel the game moves into “auto mode” rather than continuing to challenge their decision-making. We want to explore ways to add more depth without overwhelming new players.
• Feel free to add anything else – If anything stands out, feels off, or could be improved, we would love to hear it.
Thanks!
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