Hey everyone,
We are Clumsy Bear Studio, a tiny two-person team working on our first-ever title, Hungry Horrors. It is a roguelite deckbuilder where you feed monsters from British and Irish folklore.
Trailer:
We have had some early player feedback and are looking for more insight before locking in specific mechanics. Three key areas where we would love your thoughts:
• The Love/Hate Mechanic – Monsters react strongly to certain foods (love or hate). Some players find the “hate” reaction too punishing or decisive. We are debating whether to tweak it or keep it as is.
• Pairing (Combo) Depth – Once players understand how to pair dishes effectively, some feel the game moves into “auto mode” rather than continuing to challenge their decision-making. We want to explore ways to add more depth without overwhelming new players.
• Feel free to add anything else – If anything stands out, feels off, or could be improved, we would love to hear it.
Thanks!
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