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CnoH

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A member registered Nov 27, 2018 · View creator page →

Recent community posts

(1 edit)

Hi~Me again, for anyone you bought the assets,

If you don't know, you can search the Animal Crossing Wiki to find more information about these fishes(Not all but enough). Such as sell prices or other language names for localization. 

This will be good for your game design.

Really cute and nice work! Looking forward to the follow-up update. <3

I bought the steam version but didn't find the workshop items I download.

I watched the video on youtube, It seems that I do not have the workshop button in the help menu.

And also my friend has the same problem.

Does anyone know how to solve this problem?

Pixel Composer community · Created a new topic Crash

Hi, I got crash, and I put a .zip file at below.

The things happens like this:

- This pxc project is works well while making.

- But if open the .pxc file next time, it will crashed.

-------------------------- OH NO --------------------------
ERROR in
action number 1
of Create Event
for object o_main:
Unbalanced surface stack. You MUST use surface_reset_target() for each set.
unknown
-------------------------- STACK TRACE --------------------------
---------------------------- :( ----------------------------


- If I click the "Composite" node, the workspace lost all the panels unless the menu, the menu show many warnning like this.



UI error: 
==========  Crash log  ==========
ERROR in
action number 1
of Draw Event
for object o_main:
index out of bounds request 7 maximum size is 0
========== Stack trace ==========
gml_Script_anon_Node_Composite_gml_GlobalScript_node_composite_1411767_Node_Composite_gml_GlobalScript_node_composite (line 63)
gml_Script_anon_Panel_Inspector_gml_GlobalScript_panel_inspector_1881134_Panel_Inspector_gml_GlobalScript_panel_inspector (line 162)
gml_Script_anon_scrollPane_gml_GlobalScript_scrollPane_738965_scrollPane_gml_GlobalScript_scrollPane (line 43)
gml_Script_drawContent_Panel_Inspector_gml_GlobalScript_panel_inspector (line 591)
gml_Script_draw_PanelContent_gml_GlobalScript_panel_data (line 458)
gml_Script_drawPanel_Panel_gml_GlobalScript_panel_data (line 371)
gml_Script_draw_Panel_gml_GlobalScript_panel_data (line 307)
gml_Script_draw_Panel_gml_GlobalScript_panel_data (line 323)
gml_Script_draw_Panel_gml_GlobalScript_panel_data (line 323)
gml_Object_o_main_Draw_64 (line 24)
========= Crash log end =========


https://www.dropbox.com/s/8049n20rairx3it/meow%20meow%20meow.zip?dl=0

I introduced the Pixel Composer to my friend, He hopes to make better smear effect for character attacks.
I know we have a Trail Collection node. But:
1. It must change image surface to be white color as result.
2. Feedback node must start form first frame, user can not control smear time/trail time.
I wish sometime we can have a smear node in future.

I introduced the Pixel Composer to game dev community tonight, They are very interested and wait for it coming to Steam. Thx for your good work. Best wishes.

(1 edit)

Hi, I wish the Pixel Composer can support Unicode text in future.
Likes, I could write Chinese or Japanese and other language in the Text node or Draw text node. 
And I can use file path, asset name or file name with unicode, too.
I didn't know how difficult this thing is.  Just wish one day it will have, and that is fine.

For example, Chinese users use Steam more often than Itch.io.   If one day Pixel Composer will be added to Steam, wish that time it supports Unicode text.

(1 edit)

Hello~

I found that ungroup node will crash. version 1.12.


-------------------------- OH NO -------------------------- ERROR in action number 1 of Draw Event for object o_dialog_menubox: argument is not a method, unable to call gml_Script_remove_Node_Collection_gml_GlobalScript_node_collection -------------------------- STACK TRACE -------------------------- gml_Script_remove_Node_Collection_gml_GlobalScript_node_collection (line 68) gml_Script_doUngroup_Panel_Graph_gml_GlobalScript_panel_graph (line 882) gml_Script_anon_drawNodes_Panel_Graph_gml_GlobalScript_panel_graph_15582949_drawNodes_Panel_Graph_gml_GlobalScript_panel_graph (line 503) gml_Object_o_dialog_menubox_Draw_64 (line 32) ---------------------------- :( ----------------------------

P.S. the crash log is here. maybe not the same asset node as the picture I put in last reply.

-------------------------- OH NO --------------------------

ERROR in

action number 1

of Draw Event

for object o_main:

trying to index variable that is not an array

gml_Script_anon_Node_Image_Sheet_gml_GlobalScript_node_image_sheet_3696629_Node_Image_Sheet_gml_GlobalScript_node_image_sheet

-------------------------- STACK TRACE --------------------------

gml_Script_anon_Node_Image_Sheet_gml_GlobalScript_node_image_sheet_3696629_Node_Image_Sheet_gml_GlobalScript_node_image_sheet (line 120)

gml_Script_drawNodeTools_Panel_Preview_gml_GlobalScript_panel_preview (line 539)

gml_Script_drawContent_Panel_Preview_gml_GlobalScript_panel_preview (line 703)

gml_Script_draw_PanelContent_gml_GlobalScript_panel_data (line 458)

gml_Script_drawPanel_Panel_gml_GlobalScript_panel_data (line 371)

gml_Script_draw_Panel_gml_GlobalScript_panel_data (line 307)

gml_Script_draw_Panel_gml_GlobalScript_panel_data (line 323)

gml_Script_draw_Panel_gml_GlobalScript_panel_data (line 323)

gml_Script_draw_Panel_gml_GlobalScript_panel_data (line 323)

gml_Script_draw_Panel_gml_GlobalScript_panel_data (line 323)

gml_Object_o_main_Draw_64 (line 21)

---------------------------- :( ----------------------------

(1 edit)


Hello, for the second one, I'm now in version 1.12.
Looks like it still crashed:
- If I pick a asset with sequence frames. then it has a node "Splice Spritesheet". If I click the node. It will crashed.
- If I just delete it and add a node "Splice Spritesheet" by myself, then it works well.

What I can to provide information is just these. Didn't know if others have encountered this problem.
At least I can work by the second way. and Thx for your work.

1. VFX node can not create

___________________________________________

############################################################################################

ERROR in

action number 1

of  Step Event1

for object o_main:

ds_exists argument 1 incorrect type (array) expecting a Number (YYGI32)############################################################################################

gml_Script_update_Node_VFX_Renderer_gml_GlobalScript_node_VFX_renderer (line 75)

gml_Script_anon_Node_gml_GlobalScript_node_data_3360314_Node_gml_GlobalScript_node_data (line 159)

gml_Script_Render (line 79)

gml_Object_o_main_Step_1 (line 40)

---

2. Each Asset with node `Splice sprite` will crash if user clicks the node.

___________________________________________

############################################################################################

ERROR in

action number 1

of Draw Event

for object o_main:

trying to index variable that is not an array############################################################################################

gml_Script_anon_Node_Image_Sheet_gml_GlobalScript_node_image_sheet_3736501_Node_Image_Sheet_gml_GlobalScript_node_image_sheet (line 121)

gml_Script_drawNodeTools_Panel_Preview_gml_GlobalScript_panel_preview (line 520)

gml_Script_drawContent_Panel_Preview_gml_GlobalScript_panel_preview (line 684)

gml_Script_draw_PanelContent_gml_GlobalScript_panel_data (line 456)

gml_Script_drawPanel_Panel_gml_GlobalScript_panel_data (line 370)

gml_Script_draw_Panel_gml_GlobalScript_panel_data (line 306)

gml_Script_draw_Panel_gml_GlobalScript_panel_data (line 322)

gml_Script_draw_Panel_gml_GlobalScript_panel_data (line 322)

gml_Script_draw_Panel_gml_GlobalScript_panel_data (line 322)

gml_Script_draw_Panel_gml_GlobalScript_panel_data (line 322)

gml_Object_o_main_Draw_64 (line 18)


I tryed to set something, but it didn't show anything to me.

And I think I find a bug, If I duplicate a normal asset/image node, It will pop a window that ask me to open a image, however it does not need to.

My version is v. 1.0.9.1

Hope more effect tutorials or effect node tutorials will come future. :)

(3 edits)

I changed my os to Windows10 x64, and instal the cuda 10.0 and the cudnn, 

and I used the Dain-App Alpha 0.21, it works fine now. 

-------

OS:  Windows 7 x64

CPU: Intel i5-4440

GPU: Nvidia GeForce GTX 960

I used the Dain-App Alpha 0.2, and got this CUDA called failed

Really thank you!

那看来是我这边问题, 我再调试调试~

我还发现空格会出现一个矩形特殊符号,不知道是不是我这边引擎的问题,望检查一下,多谢~

你好,大写字母的 "W" "X" 对应字有问题,望修改

Hello, awesome game!
I got the true ending. I really like your game even wrote an Introduction with Chinese on some forum. But some of my friends still have the problem with English. So if you are willing to do the Chinese Localization. Please contact me. And I have to say I do not konw much the Unity engine, the work I can do maybe expend some your times. 

If you are interested in making a Chinese language version, please send me the text of the dialogue script. I will do it. I really like this game.