Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Pixel Composer

Node based VFX compositor for pixel art. · By MakhamDev

Hi, find some bugs.

A topic by CnoH created Jan 17, 2023 Views: 163 Replies: 3
Viewing posts 1 to 2
1. VFX node can not create

___________________________________________

############################################################################################

ERROR in

action number 1

of  Step Event1

for object o_main:

ds_exists argument 1 incorrect type (array) expecting a Number (YYGI32)############################################################################################

gml_Script_update_Node_VFX_Renderer_gml_GlobalScript_node_VFX_renderer (line 75)

gml_Script_anon_Node_gml_GlobalScript_node_data_3360314_Node_gml_GlobalScript_node_data (line 159)

gml_Script_Render (line 79)

gml_Object_o_main_Step_1 (line 40)

---

2. Each Asset with node `Splice sprite` will crash if user clicks the node.

___________________________________________

############################################################################################

ERROR in

action number 1

of Draw Event

for object o_main:

trying to index variable that is not an array############################################################################################

gml_Script_anon_Node_Image_Sheet_gml_GlobalScript_node_image_sheet_3736501_Node_Image_Sheet_gml_GlobalScript_node_image_sheet (line 121)

gml_Script_drawNodeTools_Panel_Preview_gml_GlobalScript_panel_preview (line 520)

gml_Script_drawContent_Panel_Preview_gml_GlobalScript_panel_preview (line 684)

gml_Script_draw_PanelContent_gml_GlobalScript_panel_data (line 456)

gml_Script_drawPanel_Panel_gml_GlobalScript_panel_data (line 370)

gml_Script_draw_Panel_gml_GlobalScript_panel_data (line 306)

gml_Script_draw_Panel_gml_GlobalScript_panel_data (line 322)

gml_Script_draw_Panel_gml_GlobalScript_panel_data (line 322)

gml_Script_draw_Panel_gml_GlobalScript_panel_data (line 322)

gml_Script_draw_Panel_gml_GlobalScript_panel_data (line 322)

gml_Object_o_main_Draw_64 (line 18)

Developer(+1)

Thank you for reporting! I’ve fix the first bug in the latest 1.1.0.1 patch (https://makham.itch.io/pixel-composer/devlog/477368/1101-patch).

For the second one, I can’t replicate the bug, so I just fix according to the crash log. Please check again on your machine if it still exist, thank you.

(1 edit)


Hello, for the second one, I'm now in version 1.12.
Looks like it still crashed:
- If I pick a asset with sequence frames. then it has a node "Splice Spritesheet". If I click the node. It will crashed.
- If I just delete it and add a node "Splice Spritesheet" by myself, then it works well.

What I can to provide information is just these. Didn't know if others have encountered this problem.
At least I can work by the second way. and Thx for your work.

P.S. the crash log is here. maybe not the same asset node as the picture I put in last reply.

-------------------------- OH NO --------------------------

ERROR in

action number 1

of Draw Event

for object o_main:

trying to index variable that is not an array

gml_Script_anon_Node_Image_Sheet_gml_GlobalScript_node_image_sheet_3696629_Node_Image_Sheet_gml_GlobalScript_node_image_sheet

-------------------------- STACK TRACE --------------------------

gml_Script_anon_Node_Image_Sheet_gml_GlobalScript_node_image_sheet_3696629_Node_Image_Sheet_gml_GlobalScript_node_image_sheet (line 120)

gml_Script_drawNodeTools_Panel_Preview_gml_GlobalScript_panel_preview (line 539)

gml_Script_drawContent_Panel_Preview_gml_GlobalScript_panel_preview (line 703)

gml_Script_draw_PanelContent_gml_GlobalScript_panel_data (line 458)

gml_Script_drawPanel_Panel_gml_GlobalScript_panel_data (line 371)

gml_Script_draw_Panel_gml_GlobalScript_panel_data (line 307)

gml_Script_draw_Panel_gml_GlobalScript_panel_data (line 323)

gml_Script_draw_Panel_gml_GlobalScript_panel_data (line 323)

gml_Script_draw_Panel_gml_GlobalScript_panel_data (line 323)

gml_Script_draw_Panel_gml_GlobalScript_panel_data (line 323)

gml_Object_o_main_Draw_64 (line 21)

---------------------------- :( ----------------------------