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Cocoa-Cream Games

22
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A member registered Dec 01, 2021 · View creator page →

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Thank you for playing!

Thank you for playing!

Really fun, reminds me of the old flash-games. Great entry!

Sorry for that, I'll try to improve the visibility and make the combat more friendly in the coming patch. You need to slay the big mage-looking enemies to get the keys.

Thank you for playing! I sadly ran out of time to implement those. They are tied to animations and all of those were implemented in the last 15 minutes before uploading. I'll make sure to implement it in the coming update, along with iframes.

Honestly, I think it's good just the way it is. I saw someone struggling to play it already, Touhou would be overkill. You balanced the difficulty really nicely.

That was the idea but it broke over time so I decided to leave it out. I'll try to implement it at some point once I figure out how to sync the track(something, something latency, I think.) Thank you for playing the current version though.

This game is really fun, love the twist with the attractor force black hole so you can restore health, but also utilize it to hit enemies when you're on the  other side of the circle.  Overall very solid entry, great job!

Thank you for playing! I will include your suggestions in  the coming patch and see how I can improve the player combat to be more friendly.

Really fun to explore, great game! I collected 89 out of 75 coins, not sure how that happened.

Really fun game, didn't quite manage to get past the yellow stage. Didn't know I could shoot in the beginning and tried dodging my way to the boss. Great entry though, lots of fun to play!

I love this game! It's slower than Touhou but a lot of fun nonetheless! The switching mechanic adds a lot of fun to the gameplay especially when you get to the gatekeeper. Really nice story, beautiful graphics, great game!

Glad you enjoyed it. Maybe a different type of attack can be implemented in the future, one with more mobility and one that is heavier and locks you into an animation, but rewards you with better damage.

I plan on adding those in the future, sadly ran out of time, but there will definitely be an update to make this more playable. For the level generation I think displacing premade rooms would make the game a lot more fun, since you can get stuck with an annoying enemy in a tiny corridor and have to reload it.

I got stuck on the fifth stage, overall it's quite challenging but a lot of fun! On the forth stage it seems to break up the pattern once in a while. The purple and blue bullets always get me, because they somewhat blend into the background. Will come back to finish it after a little break. 

I made it to level 12! There is a full-screen option when scrolling down, you could adjust the viewport dimension to match the game screen-dimensions. When standing in a corner, the character slides into it, not sure what might be causing that. Overall though, it's really fun to play! Great job!

Thank you for playing!

Thank you for playing it!

Thank you for playing it. I might add recovery items and an on-hit invincibility in the future.

Thank you, glad you enjoyed it!

Thank you for your kind words! There are still a lot of improvements to be made in future patches. I will also include links to the assets I had to use to get this out in time, so you can check out the artists.

Sorry for that. I updated both versions with a rainbow shader. Thank you!