For the Game Jam, we thought it would be better to make the levels a little harder but as you said it would definitely be better if we add easy levels in the first levels to be instructive.
Codaglide Games
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First of all, thank you for playing our game and leaving a comment. Maybe your are the only person who enjoys the first episode to be hard. :D For the dummy portal thing, we are currently working on it, we are planning that if the all stones are collected and there is only 1 portal pair left, the player won't have to use a dummy portal to reach the door. The character will automatically move to the door instead. Also, thank you for your comment about mobile at the end. These feedbacks are very important for us.
Thanks for playing our game and leaving comments. We thought that the unusual mechanism of the portals as a bug concept. Yeah you are right now we are also thinking that the first level should be little less harder.(Many players saying the same thing :D) We thought it would be better if the levels were a little more challenging for the Game Jam. But after updates we are going to change the first levels and add music, SFX etc..
First of all, thanks for your comments and ideas. I would like to say that we will take all comments into consideration during the ongoing development of the game.
1. Initially, we wanted to design a tutorial section, but due to time constraints, we wanted to publish our game, albeit with its current deficiencies. But we will definitely design a tutorial section and we will try to make the first levels a little easier.
2. For the art design part, We mostly used free sprite assets (for the character, tile set etc.). In later we are planning to switch all the sprites with new ones designed by our teammates. So after that I believe the background color complexity problem is going to be fixed.
3. For the portal placement part, I tried to code the platform placement mechanic in such a way that when you press the area a certain distance above the platforms, a portal will be placed on the platform closest to the point you clicked on. As the picture below, when you click the red areas the portal will be placed the closest platform. If you think the portal placement mechanics is not good in terms of gameplay, I can try to find a better way to handle this placement mechanics.