Cool entry, the first level is really difficult
Play Another Portal Game ?
Another Portal Game?'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #200 | 3.167 | 3.167 |
Gameplay | #202 | 2.833 | 2.833 |
Innovation | #206 | 2.750 | 2.750 |
Overall | #235 | 2.833 | 2.833 |
Theme interpretation | #359 | 2.083 | 2.083 |
Audio | #412 | 1.333 | 1.333 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
GitHub repository URL:
https://github.com/bahadirmaktav/Game-Dev-Game-Off-2021-Source-Codes
Comments
This was a cool entry! I struggled with the first level but I liked the creativity in the game. I could see this being made a little less challenging and ramp up the difficulty and it could be a very cohesive and enjoyable experience!
The first level is hard! Took me a while to figure it out. Great idea on this game.
Good job
Nice graphics, but the game did not work properly on the web version. The controls were not responsive.
Wow, it took me like forever to figure out the first level - but I did it! Others have already commented on some of the gameplay issues. Overall I think it’s a really nice concept and a fun little game. Great job!
I like the first level being hard !
But I had an issue with the door not loading because I was having a portal from last stone to it, and it made me restart before I understand this issue, or maybe it's on purpose that we need to walk to it (I solved it by putting a dummy portal further the door). This happened to me on level 5 too.
Or sometimes I would get stuck on a corner walking (but I don't think it's an intended bug haha)
Nice game overall, it might be hard as a start (but I like it), sometimes it's not clear in terms of feedback why a portal doesn't "click" and disappear, and yeah this door thing.
It's original but it looks like different solutions should be tested more for a level.
Great game for a game jam though, I'm just saying all this because I read you planned to release it on mobile haha
First of all, thank you for playing our game and leaving a comment. Maybe your are the only person who enjoys the first episode to be hard. :D For the dummy portal thing, we are currently working on it, we are planning that if the all stones are collected and there is only 1 portal pair left, the player won't have to use a dummy portal to reach the door. The character will automatically move to the door instead. Also, thank you for your comment about mobile at the end. These feedbacks are very important for us.
I liked the game, though it did lack music and SFX, and the first level did really make me think more than I thought I would have to for a first level with only having 3 portals, also, I didn't really get the bug theme. But apart from that, the art looked really nice and the puzzles were good even if they were a bit hard.
Thanks for playing our game and leaving comments. We thought that the unusual mechanism of the portals as a bug concept. Yeah you are right now we are also thinking that the first level should be little less harder.(Many players saying the same thing :D) We thought it would be better if the levels were a little more challenging for the Game Jam. But after updates we are going to change the first levels and add music, SFX etc..
It's an interesting concept, but I had multiple issues with the game.
First off, the first level is way too difficult without a tutorial, and I had to spend many minutes figuring out the mechanics via trial and error. This includes learning that the two background colours are in fact both part of the background and not separate platform layers (e.g. platforms you can place portals on, grey background you can move around in, green is completely "solid").
Placing portals were finicky. Sometimes it didn't place portals where I wnted them, sometimes not at all. Maybe an indicator where the portal would be placed based on mouse positon would be useful, especially since it seems to be grid based?
I liked that going though a portal changed your gravity based on the angle you exit it.
First of all, thanks for your comments and ideas. I would like to say that we will take all comments into consideration during the ongoing development of the game.
1. Initially, we wanted to design a tutorial section, but due to time constraints, we wanted to publish our game, albeit with its current deficiencies. But we will definitely design a tutorial section and we will try to make the first levels a little easier.
2. For the art design part, We mostly used free sprite assets (for the character, tile set etc.). In later we are planning to switch all the sprites with new ones designed by our teammates. So after that I believe the background color complexity problem is going to be fixed.
3. For the portal placement part, I tried to code the platform placement mechanic in such a way that when you press the area a certain distance above the platforms, a portal will be placed on the platform closest to the point you clicked on. As the picture below, when you click the red areas the portal will be placed the closest platform. If you think the portal placement mechanics is not good in terms of gameplay, I can try to find a better way to handle this placement mechanics.
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