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Code Enjoyer

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A member registered Feb 07, 2022 · View creator page →

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Ahaha congratulations, you found the OOB ending.

I loved this interpretation and the gameplay loop. A bit more affordance would go a long way (highlight what can be clicked on etc.). A few more levels would be great too but this was enough to get a taste, overall great work!

That was quite fun. I appreciate the small design features like faster music when time is low, the tutorial screen w/ images etc. They really added a lot. The only problem that stood out was just how long the map is, being able to switch targets helps if you can find someone closer but otherwise... Just as well the music is a jammer :D

All in all, great work!

01010100   01101000   01100001   01101110   01101011   01110011

Are you being real, or cake?

Thanks for playing, I'm glad you liked it! Yeah, I think with a bit more time I think we would've added a more introductory set of moving platforms.

Thanks for commenting, glad you liked it!

Thanks heaps! Glad you liked it :D

Thanks heaps for playing, and thanks for the feedback. We did try to keep the camera in mind, but always good to know where it fell short. I'm glad you liked the graphics, with a bit of work Unity definitely has some graphical juice in it!

Thank you so much for the kind words, it means a lot - hats off to the 3D modeller, Kristians. I appreciate you taking the time to play and comment!

Thanks so much for playing and leaving your feedback! It warms my heart that you praised the player controls :') Thanks again and I'm super pleased that you liked it.

Thanks so much for the kind words! I appreciate you taking the time to play and leave your feedback :D

Thanks so much for playing and leaving your feedback, I'm thrilled that you liked it. I think I get what you mean about the jump sound effect but I have to admit, when playtesting I was nonstop jumping because I enjoyed it so much. I completely get what you mean with the cable lights though. Thanks again for the feedback!

Thank you thank you, I appreciate you taking the time to play and comment :D

Ahaha thanks for the feedback, I'm glad you liked it. The question was always "How much more bloom?" not "Should we add more bloom?", sorry if we flash-banged you!

That's great, I'm glad you liked it. Thanks for playing and leaving your feedback!

Thank you so much for playing and sharing your kind words! I'm glad you liked the amount of content, we actually had to trim the second and third level so it wasn't too long :')

Thanks for playing! It's been nice to have the game well received but I really appreciate understanding what our shortcomings were, so thank you for the constructive feedback too. Lesson learned for next jam :D Thanks again!

What a great trip... I really like the mechanic and how it fits the theme, and I'm impressed you were able to whip up such a nice shader for it. The turning lights could move a little bit faster but all in all an excellent entry and I hope the pig lives a long and healthy life.

What a gem! Clean and concise, the levels were incredibly well made and the music was very chill (which came in handy when I was ready to flip my desk over the last level). The only suggestion I could make is to give just a couple more frames of the metaphysical ability or reduce the collider size. Awesome entry!