On the same train, After years of using Unity, Godot feels more suitable for 2d. wanna start a long term top-down pixel art project soon with Godot
BLaZeKiLL
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A member registered Oct 25, 2018 · View creator page →
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VimJam: Collectables (8 Bits to Infinity) community · Replied to Agastya_V in [Official] Looking for a team or team members? Post here!
VimJam: Collectables (8 Bits to Infinity) community · Posted in [Official] Looking for a team or team members? Post here!
Clocky's GoodMorning jam comments · Replied to Happy Alien Games in Clocky's GoodMorning jam comments
I had though of culling obstacles in vision, but didn't no how to implement did some searching but wasn't able to find any simple enough solution so that it could be implemented in the time frame.
Path finding is one thing I don't like about unity the default system is just not good enough had to with the A* path finding project still don't know how well was I able to integrate it
Glad you liked the rest my main focus was visuals for this jam