Reusing the same level but with different challenges is a good idea.
CodeGarden
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You are right. I didn't think of anything to fix this during the jam but now you said this the solution is clear.
I will detect if there are no possible circuits and if so tell you then scramble all the pieces around. I think one of the Bejeweled games did something like this. I'll make a new version tomorrow as a separate project.
When I do this I'll see how common it is that there is no path. There can sometimes be difficult to spot paths that go around the whole board.
Very enjoyable. I solved all the puzzles and unlocked the box.
There were some small issues I experienced.
The first time I unlocked the wires section, the correct wire was already cut when I turned to it.
After dying and restarting, the sound didn't play.
I wasn't sure I completed the game the first time I did, It would have been nice if there was more indication you have won.
I agree about the controls. After thinking about it I made some tweaks to the movement https://codegarden.itch.io/stuffing-post-jam, give it a go.
Thanks for the kind comment. I was not fully happy with the character controls either. I will make better movement next time I make a platformer.
After thinking about it I made a couple of tweaks to the movement as a post jam version. https://codegarden.itch.io/stuffing-post-jam
I would appreciate it if you give it a go.
I like the lighting effect when in ghost form. The game is a bit buggy, sometimes I would be stuck in a platform when switching from ghost form, though I could get out by switching twice more and you can jump after dying (this is obviously not a big deal). I would have liked if there were checkpoints as I did feel discouraged to keep playing when I would have to run all the way back to where I died last time.