The art is an absolute chefs kiss, it's really adorable and makes you feel so sad to see the animals hurt. The gameplay loop was engaging and mixing the elements of typing and time always ends up resulting in chaos(the good kind). The focus and directive of the game is well thought out and methodical as it hones into animal conservation and impact on the environment as a whole. The game would improve with more feed back for the player, such as incorrect buzzer when getting treatments wrong or implementing a sorting system for the diagnoses. Otherwise my only other complaint was I got Ricked Rolled.
CodeJunctionCons
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The design here was great! The game taught the player the mechanics very clearly without having to rely on bulks of text, it just felt natural. I also really appreciate how you didn't feel the need to drag the game out, instead of having one level/game where the experience starts to drag on, you ended up splitting it into 3 different blocks and whilst they the have same mechanics it's really fun to switch thinking to focus on recycling instead of compost. Sometimes the trash would bunch together making difficult to swoop exactly what you needed, so I would recommend adding some more spread to the trash or even making the play space bigger.
The game really nicely emulates a tight nit community with its individual characters and through the dialog interactions. The art is quite charming and is very clean with multiple techniques utilised to create a well fleshed out setting in the suburbs. The controls did feel difficult to get use to but the mechanics feel very refined and well implemented otherwise.