The design here was great! The game taught the player the mechanics very clearly without having to rely on bulks of text, it just felt natural. I also really appreciate how you didn't feel the need to drag the game out, instead of having one level/game where the experience starts to drag on, you ended up splitting it into 3 different blocks and whilst they the have same mechanics it's really fun to switch thinking to focus on recycling instead of compost. Sometimes the trash would bunch together making difficult to swoop exactly what you needed, so I would recommend adding some more spread to the trash or even making the play space bigger.
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thanks for your feedback.
most of the time when I play games, especially smaller indie games, I skip over most of the text. I much prefer to explore the game and control my own. I only go back and read if I get confused or don't know what to do. A more visual tutorial was important for this game.
I am glad you liked switching between the different bins.
in future updates, I plan to fine-tune the spread and balance of the game