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A member registered Feb 14, 2018 · View creator page →

Creator of

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I wanted to implement dice that counter healing and bypass shields but just didn't have enough time. The rewards are indeed randomised and if you don't get another attack dice the final fight becomes pretty tedious. Thanks for playing anyways!

Thanks, appreciate the feedback!

A very tasty one.

Thanks, appreciate the feedback! This game was built around the dice throwing mechanic which was too fun not to use. The final boss might be pretty annoying to beat if you didn't get an attack dice from previous battles.

Thanks! If you are unlucky and don't get an attack dice from the previous fights then it might be pretty difficult to win it.

Thanks, glad you enjoyed it! I'll consider making a full version with more content.

Thanks, that's very nice to hear! I think the minimalist artstyle is what makes it feel this way. I'll think about making a full game, I would definitely add more dice types and perks for starting armor and such.

Thank you for your kind words! I understand that some fights can seem repetetive as  I didn't have much time to put a lot of thought into designing them well. The rat fight has only one heal of great quality so you must've been pretty unlucky that he kept rolling it, instead of the many weak attack dice that he has.

Balancing is a very tough subject to get right, mostly because I just ran out of time and sorta had to rush things. Originally there were supposed to be poison dice to counter the healing that would also ignore the shields and really strong shieldbreaking dice, but there's only so much you can make in a day.

Thank you so much for playing!