Wow.
I have nothing else to say.
Your storytelling is the best I've had the pleasure of enjoying in months. The ability to evoke such strong emotions with so little text is a rare gift. Don't stop creating man.
keep getting an error message(not stoping me from playing just kinda annoying) that "failed to execute transaction on IDMBdatabase the connection is closing"
on another note this game was enjoyable, not fun but an amazing expirience. I was realy impressed with how well you were able to create a strong connection with only a few sentances. Great job and keep up the good work.
What a great thinky game. easy enough to slide in but hard enough to be a little bit of a noodle bender. well done! I haven't played a puzzle game this original in years.
I only have one request. A RESET HOTKEY!!! ifhcgjiuygtfgcvghuoytfr!!! Sorry, it was just a bit annoying to try and hit the cool little button to reset every time my tiny brain screwed the puzzle up.
A one-move undo could also be nice but that's your choice.
I am usually fairly bad at these types of games but I really enjoyed this one.
I never found myself frustrated because the game didn't come hard I got to pick my poison. It was really refreshing to see such a novel concept in what is kinda a fixed game type.
I chose color one time and got my character as a light blue and a dark yellow background. I was in pain.
Loved the game.
Bug report here
I had been using the arrow wand 4x at the start of every combat and it had worked fine the arrows had disappeared.
However after taking the mage robes these two persisted for this one battle. they disappeared after next combat like normal.
Not sure why this is happening. (this is floor 10 btw)
So some thoughts after I've played for a while.
1. The flame gun is VERY weak and slows you down SO much that I cannot make it viable
2. My favorite weapon is the shotgun but all the 'extra projectile' upgrades are trash for it maybe add 2 projectiles for the shotgun.
3. I have played for while and I am super good at this game so take this with a grain of salt: the boss that traps you in the red box thing feels too hard. I've played for ~4 hours, (I love this game if you couldn't tell), and gotten some great synergies and amazing runs and never beaten it. Maybe make the box bigger or lower the boss's health or speed.
4. From what I have seen there are no spread reduction/accuracy upgrades. A small spread reduction/accuracy upgrade could go a long way. It could be a scope.
5. There is no active healing, and the only passive healing, the regen upgrade, is locked behind the giant upgrade, which can be run ending. Maybe you could add a small chance (like 1-2%) that the enemy's drop a heart or every 50-100 monsters killed spawn a health dropping enemy. Or just add VERY slow starting regen, like 1 heart every real time minute.
6. I would love a Retry button when you die because exiting to the title screen and entering again is kinda annoying.
All just opinions not complaints.
Thats all, I love the game, keep up the good work.
-Cody
4 thing I would like to say about the game
1: I love the game SOOOO much its awesome
2 I love the new swamp floor but the speaker summons WAY to many enemies. You just can't get rid of the cultists fast enough before they debut you into oblivion.
3 the smith and healer spaces should stick around until you actually 'use' them. a.k.a. getting healed or getting an upgrade. the shop space shouldn't disappear until you leave the floor. Its really annoying when you accidentally click one of these spaces and just end up wasting it.
4 dodge should persist until you actually get hit because currently thing like the rouge helm are kinda trash because if you don't get hit on the first turn its a wasted space.
I would love to be able to help with the kickstarted but I'm a kid who is too lazy to get a job. I just appreciate that you haven't taken this itch page down in order to try to boost your kickstarter like so many games do.
Anyways thanks for the great game.
Oh and the music is an absolute banger as well