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coldesty

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A member registered Aug 16, 2024 · View creator page →

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Yes, but you need 51 apples there. I went through the game again and when I collected 50 I thought it was a bite)

GG

completed the game in no scaling hard mode)

(1 edit)

"our game, if everyone understood at once how to use the second bowl." P.S. I believe that it is possible to save up for fake scales. It just hasn't worked out for anyone yet ;) P.P.S 4 week :0, The previous record was broken twice!

Great work! I liked the idea of switching the size by timer, rather than by a separate button. Because of this, in some places you have to stand still, waiting for the size to switch. Then you start going through this moment and try to go through it in one size change so that you don't have to wait for the transformation again. Because of the rush, you lose and start over. As a result, the main obstacle for the player is not the difficulty of the level, but his own haste, which I think is very cool.

As for the mechanics, you can add some kind of bonus for the large size. The small size allows you to pass through low passages and walk through narrow places, and the large size only allows you to jump harder, as I understand it.

And of course respect for making the game not super easy. Interesting challenge!

Thanks!

Thank you very much for the comment. It's really nice to read long reviews from people who have properly experienced most of the mechanics of the game! As for tips, customers leave them for the perfect balance (a gold coin), so you chose the right tactic, trying to be more accurate! You're absolutely right about displaying the benefits of spices, too, and we'll try to fix it. And about the fake weights... There are suspicions that they are fake, but I'm not sure)

Thanks! We still need to work on the balance, but we are glad that you appreciated it.

Yes, you're right. Now the start of the game is quite easy and it is quite difficult to lose money or miss the time. It would not be bad to raise the rent and make fewer weights so that the player would have to try harder > :).

Thank you!

Thanks for the comment! Yes, there are quite a few very large weights. Their weight can most often be offset by the weight of other weights (for this, you can just put weights on the second bowl). For example, putting 66 and 60 on different bowls will result in 6! Anyway, thanks for the feedback, we appreciate it!

Mark also fell into this trap. Thanks for trying to explain it to him in the chat too, we appreciate it, Mr. Cheese!

Thank you, it's very nice to hear! As for the results screen, there is really a lot here. In the future, we will try to remove a lot of text from there and present some game events, such as thefts (95% of players do not know that money can be stolen), visually, and not as text.

Thank you!

Thank you, glad to try!

in the long run, an unusual idea, but very ambitious for such a short period of time. Respect for the idea, it will be interesting to see the game after completion!

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+++  I've almost saved up, I think I'll buy them tomorrow

Thank you, Mr. Cheese. This is really not an obvious mechanic, so we found a way to solve the problem (you can see the header of the game page).

complex implementation of a simple idea, respect

Quite difficult. Walls sometimes eat the character, but sometimes you can climb out from the right side and cheat the system)

didn't quite understand. The game was ahead of its time.

cool theme implementation!