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A jam submission

THE DEBUG GUYView game page

Submitted by CocoBot — 20 hours, 13 minutes before the deadline
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Play Prototype

THE DEBUG GUY's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#6443.7103.710
Overall#11063.6283.628
Style#14743.6523.652
Creativity#17193.5223.522

Ranked from 69 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
In This Game, Players Adjust The Size Of Platforms To Progress.

Development Time

96 hours

(Optional) Please credit all assets you've used
See Description For Full Credits

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Comments

Viewing comments 41 to 22 of 41 · Next page · Last page
Submitted(+1)

Super fun, would probably be a really good speedrun game. The scaling mechanic is simple but its implemented very well. I really liked the drawings on the wall that sort of served like an in-game tutorial. On the last level I noticed that the blocks don't reset when you die. I probably would have rather them just reset to starting position (instead of having to reset each time I die), but there might be a reason they don't reset. All in all, awesome game, love the simple art style too. 

Submitted(+1)

The resizing mechanic is well implemented and you can pull off some pretty nice tricks with the power of debug mode, love it

Submitted(+1)

i enjoyed this, the game has some pretty clever level design here and the platforming feels solid

not sure if this was intended or not  but you can technically pass most of the levels by jumping on a block while it is in the air

not sure why you have to grab the cube to resizes it, but hey it works

Submitted (5 edits) (+2)

nice, passed the method from the comments

Nice

you jump, move the cube in a jump, let go, and so repeat

Submitted

❤️

Submitted(+2)

completed the game in no scaling hard mode)

Developer

Wow

Submitted(+1)

Very fun puzzle platformer! Curious about what other mechanics and/or shapes would work under this theme. 

Submitted(+1)

Nice take on the theme! Really had a good time with this one!

Submitted(+1)

very scalable boxes!

Submitted(+1)

This is a very cool take on scaling object puzzle games! I like the amount of control you have with the blocks being able to both reposition and scale them freely. The artstyle was also simple but really clean, and I think is nice how the simplicity and greyboxing fits in with the theme of being in debug mode. One thing that really confused me was the grey blocks that the character passes through but the boxes collide with. It was cool as a puzzle mechanic but it was really confusing to me because of the two different "physics" of the player and the boxes. Even when I understood it I kept confusing it. Maybe there is some better way to communicate the behavior visually but it seems tricky so it's understandable. Otherwise the game was fun!

Submitted(+1)

Very interesting how you used the ‘Built to Scale’ idea with geometric shapes to solve puzzles; in fact, my game also does something similar  hehehe ! Nice music, it was really good for the video game!

Submitted(+1)

Simple does not mean easy to make. This a very good demonstration of really pushing a simple idea to a very fun space. Good job!

Submitted(+1)

Enjoyed it! and also love the simplicity of the game.

Submitted(+1)

Simple Easy Fun, I love those tiny dev note humor! ^^

But I spot some um.. bug? that you can grab multiple blocks at the same time if you scroll your mouse wheel while hovering on them, but it might not be a big problem tho

Also when the block got destroyed when it's not supposed to be somewhere, it could have some effect of getting destroyed to give the player some feeling of "Yay I did something that they don't want me to do" stuff

Anyways,  The game is Awesome! > v<

Submitted(+1)

Easy mechanics, creative style of implementing it, I actually will give you kudos for making sure it doesn't break with all the collision changes and the way you move blocks around, espicially the whole "could lose blocks to the pits" thing, which I'm aware it respawns it where it last placed.

Love the concept, very adorable, I hope you can some artists for animations and such, that ending was hilarious.

(+1)

Enjoyment: 3/5 It was fine, pretty fun but a couple bugs (how ironic) held it back for me. You could've done more with this core idea, too. Sometimes I respawned but the blocks didn't so I was stuck and had to press R.

Creativity: 3/5 Ok too, but you definitely could've done better, or you could've ran with this idea but added more stuff to make the gameplay more memorable.

Style 5/5 This game looks fantastic! And I really liked that anticlimactic ending too. Kinda looks like a Nicky Case game. I don't have much to complain about here.

Submitted(+1)

really like how this makes an aesthetic around the concept of a debug area, plus the cute little cartoon guy. the concept is really fun but in execution can sometimes feel a tiny bit finicky. definitely room in this for a full game

Submitted(+1)

Game where we create game, I Like it :)

Submitted(+1)

Really cool game, great audio and visuals. Enjoyed playing this one,  there was definitely a few times where I felt like I was cheating but maybe that's intentional haha!

Submitted(+1)

This game was really fun and charming :)

Submitted(+1)

This puzzle game is so fun! Everything here not only looks good but also feels really good, well done!!

Viewing comments 41 to 22 of 41 · Next page · Last page