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[B0NES]

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A member registered Mar 07, 2024 · View creator page →

Creator of

Recent community posts

Thank you! Glad you had a great time playing it

I'm so glad you enjoyed it:)

(1 edit)

Thank you so much. Feedback should be really helpful

Should be fixed now. Thanks for the heads up👍

Hey all, 

I'm currently studying in my second year of university for game design. I'd really appreciate it if some of you guys could take a play of my end of term project from over the winter and let me know any feedback you might have so I can hopefully work on improving my stuff moving forward.

Here's the game link: https://comfyb0nes.itch.io/silver-falls

For context, we were told we told to develop a narrative driven game with around 5-10 mins of playtime. If possible id jus like some feedback on the overall writing quality as well as stuff like the tone and atmosphere, but more general thoughts would also be great to hear. And don't worry, all the responses are anonymous.

Google Survey

If possible, I'd also really appreciate if you could fill out this survey I made on the game, just as it help me compile all the feedback into one spot. But if you'd rather just comment or not give feedback at all that's totally fine.

Most of all hope you enjoy the game if you chose to give it a play.

Thanks:)

-B0NES

Glad I could help out. Hope your future stuff goes well:

Hey, just played for about 15 – 20 mins and managed to get through about half of the levels on the first planet, got some pros and cons if you’re interested.

For context, I normally tend to stick to shooters and first-person stuff, but I do really enjoy puzzle and platforming games when they’re done well. 

Pros

  • UI felt really good, its clear immediately that a lot of effort was put into making stuff like transitions felt smooth and intuitive. Honestly it feels like with a few more refinements it would be ready for proper publishing.
  • Puzzle progression felt very natural and smooth. The integration of new mechanics felt good and by the time they were commonplace in levels I felt I knew how they worked and would interact with outer objects.
  • Overall, I dug the visuals, each different ‘building’ stood out visually and feedback from stuff like bouncing/death/getting boosted felt very smooth and fitting.

Cons

  • Some puzzles felt a bit to punishing on where you needed to place different object, and in some levels a lot of my time was spent fidgeting with different placements so the player could reach them instead of trying out different combinations of buildings.
  • I liked the moving lasers aspect, added a nice extra element to consider. But it did feel annoying sometimes having to wait for a laser to rotate to the right spot where I could try my run again. Maybe potentially only having them move during a run and not while testing different layouts, just a thought.
  • Really small nitpick but the premise felt a little hard to grasp. It’s not really the important to the gameplay but it felt like a bit of text or something to explain what the ‘plot’ at the start may have helped. Again, only really a nitpick but wanted to mention it.

Overall, I thought I was great, game feel and animation are a real pride point, but other stuff like the level progression and mechanics make this a pretty fun puzzle game. Feels like with some more refinement this could easily be a really fun casual game to play while chilling out.

Hope this helps :)