Ok I just replayed it with windows, and it was ALOT better, the only issues I have now are not being able to read entity text sometimes, and maybe making slightly better controls and puzzles. Except level 4, level 4 was still hard to line-up, but not as bad, still did it with the cube upside-down.
CommamderTNT
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I just got thru it all, (cause I had to do stuff before I could continue), while the idea is very interesting and could lead to many interesting puzzles, relying on pushing of the boxes is, not ideal. It's very easy to push a box into a position you don't want it to, luckily i found a bug where if you stand on the edge of a box it let's me move the box from above so it didn't get stuck as much, but it was still ok, could've designed the puzzles a little better so there wasn't as many issues. Also it would've been a bit nicer if i could read the entity numbers from farther away, had to redo the last puzzle alot cause of that.
This game is EXTREMLY LAGGY, level 4 was extremely hard because I couldn't control the cube going up the slope, it would always either go back down, i would walk over it, or fall off the sides. The only way I beat level 4 was pushing it while upside down to push it ontop of the platform, then being stupidly careful.
The game is definitely very buggy, but still a good proof of concept. Take this jam as many notes. For 3000 examples never have levels without retry, just have the collectable be the exception to the reset always. Definitely don't have going back to previous levels on accident possible. Have a menu and level select so if someone does go back it doesn't force them to redo stuff. Also test your stuff way more, there were alot of times when the grapple missed or hit incorrectly cause I was in-between blocks. Other than that the design of everything was amazing overall (levels, graphics, controls, and music).