Awesome feedback! Thanks for your time!
- Keyboard layout has been worrying me lately, I have doubts about the W becouse it's use to climb, but I'll keep testing.
-Repetitiveness is the first thing I will focus on, I plan on doing more level variants specially for the first 3 levels and I've been thinking about adding new spells and adding more spells to the initial chests pool to make it more engaging.
-Turrets targeting needs work, I'm thinking about adding a little indicator where the missile will land, and test that.
-Casting spell limitations is a tricky one, I been constantly trying to push players to use them, but they keep hoarding them, however, limitless quantities forced me to made them less powerful, which in turn made spells less fun to use. There are also many secrets in the game (did you find any?) and behind them there are many chests with spells. I don't want to get rid of those secrets (for a better balance) but maybe I should increase the amount of spells the player finds in the first levels to avoid making them fell they must save them.
Again thanks a lot for your time and thoughts! I need a better "first half hour" experience, that is key and with your feedback the game will be better!