Rotting World
M&M
Recent community posts
Hey! Nice game! It reminds me of that hand game, Cowboy, where you have to choose whether to reload, shoot, block, etc before you go. It's pretty good for a new dev! Keep working hard! Don't get discouraged if your games aren't popular right off the bat. If they are good they will be appreciated one day.
DON'T NEED ANY MORE ARTISTS, THANKS
I'm making a top-down (or maybe side scrolling) stealth-shooter type game, and I would love to have an artist/animator to help me (I kinda suck at art). I'm not promising the game will be great (because I'm fairly new to game development), but I really need someone to help out. DON'T NEED ANY MORE ARTISTS, THANKS
Well obviously with a one-month deadline you probably won't be able to make a 15-60 hour game. I would suggest at least 2-7 hours of gameplay, so it can be played in an afternoon and can give you enough time to focus on art, music, animations, etc., instead of just level (or quest) building. Hope this helped.