Yeah, i kinda figured. Buts its definitely the best way to practice and improve for other projects. Its a great learning experience and by posting it on gamejams you can get so good feedback from people also on ways you could try and improve your games further
ComplexNeko
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I wanted to let you know that I had a fantastic experience playing "The Last Hour"! The shooting and audio quality of the game were very satisfying, and the tutorial was incredibly easy to follow. Although I only played for 30minutes, I found it very addictive. However, I had an issue unlocking the first marker, but it seems your already aware of that.
Keep up the great work!
I wanted to let you know that I had a fantastic experience playing "The Last Hour"! The shooting and audio quality of the game were very satisfying, and the tutorial was incredibly easy to follow. Although I only played for 30minutes, I found it very addictive. However, I had an issue unlocking the first marker, but it seems your already aware of that.
Keep up the great work!
I playing your game and i really liked the implementation of slowing down time and that each level is generated randomly, Though i do suggest reducing audio's sharpness and allowing the player to jump up walls when moving against them. Also, adjusting the enemy spawning rate or making them slightly easier to defeat could enhance game's balance and player experience, other than that its a pretty good base for a game.