Thanks! Glad you enjoyed it!
ComputerCow
Creator of
Recent community posts
I really liked this! The risk/reward concept with more bullets in the arena worked really well. One problem I usually have with games in this genre is that there's no good reason not to be constantly spamming the shoot button, but in this game there's a real reason to switch between shooting and not shooting. Really well-done!
This is so annoying to play, but it's clearly intentional and is the source of the game's fun, so it works well. If you wanted to mitigate the frustration, you could make it less hardcore and let the player go back to the start of the most recent level after death, but that all depends on just how frustrating you want it.
Thanks! The white soul introduction was the first level and that jump shouldn't be too hard (pressing the up arrow to jump over the spike pit). There is an impossible jump in what I think was the fifth level (the second one with yellow souls), but a yellow soul can be sacrificed in that one, since just one white soul will reach the quota. Hope that helps, and if I got the level wrong, just tell me, but thanks for the feedback!
Is this the easter egg you were talking about in the description that nobody had found yet? I assume it's not the first picture, since another topic in the community mentions them, but is it the second?
First, there are these guys:
Then, if you open a book near them, this happens:
Even if they're not the easter egg you were talking about, they're still pretty cool! Good job with this! Also, I love how if you fall out of the bottom of the library, the game just quits. Nice touch.
My best game, Sync, has now been posted to itch.io! This game has existed for a while now on my site, but I've never advertised the site to anyone but my friends, so not many people have seen it. However, now that Sync is posted here, new people can discover it!
Sync is a puzzle game about robots in a grid. The objective is to get all of them to the same square. However, they all move together(in sync, hence the name). If the robots go out of the grid, you fail the level and have to restart. In order to get the robots together, you need to block some of the robots from moving by putting them against walls while letting the others come closer. The game currently features 90 different levels as well as a level editor. Player-made levels are available for playing on itch.io, and you can submit the levels you've created to the community levels section on my site, ComputerCow(since the game was originally just on ComputerCow, the server-side scripting does not work on itch.io). The game is free to play on your browser, and should be compatible with all major ones. A screenshot and a link to the page are included below.